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Railroad Tycoon II

filfre.net

51–60 of 176 posts

Re: Railroad Tycoon II

#52

> In this reviewer’s opinion, it was a sparkling creative success as well as a commercial one, making it all the more deserving of remembrance. We’ve seen a fair number of train games built on similar premises in the years since 1998, but I don’t know that we’ve ever seen a comprehensively better one. RRT2 is my all time favorite game, and has yet to find a spiritual successor in my heart. Alongside Anno 1602, it may…

it’s super easy though. i had a hard time getting into rrt games.

Re: Railroad Tycoon II

#53

> In this reviewer’s opinion, it was a sparkling creative success as well as a commercial one, making it all the more deserving of remembrance. We’ve seen a fair number of train games built on similar premises in the years since 1998, but I don’t know that we’ve ever seen a comprehensively better one. RRT2 is my all time favorite game, and has yet to find a spiritual successor in my heart. Alongside Anno 1602, it may…

> and has yet to find a spiritual successor in my heart OpenTTD, Simutrans?

RRT2 leaned heavily into the financial aspects, it was quite different to the original railroad tycoon.

Personally I preferred railroad tycoon 1 to transport tycoon, but either way railroad tycoon 2 was different.

I miss A-Train.

Re: Railroad Tycoon II

#54
post #28
post #20

Earlier quoted context omitted.

WINE and Proton piggyback on Microsoft's guarantees of Win32 stability. As long as that remains in place (which should be for all intents and purposes forever given MS's customers) they can't really do anything about it. So, next time you hear the joke about Win32 ABI being the only stable ABI on Linux, remember it's funny because it's true!

If all one wants it to run games that use the Win32 API as defined today, surely. If all one wants it to run games that use the Win32 API as defined tomrrow, anyone's guess.

Note this is a huge improvement from 'binary is guaranteed to not work in the future, probably not too distant' of the standard model of Linux distributions.

Re: Railroad Tycoon II

#55

> In this reviewer’s opinion, it was a sparkling creative success as well as a commercial one, making it all the more deserving of remembrance. We’ve seen a fair number of train games built on similar premises in the years since 1998, but I don’t know that we’ve ever seen a comprehensively better one. RRT2 is my all time favorite game, and has yet to find a spiritual successor in my heart. Alongside Anno 1602, it may…

Anno 1602 was my favorite game when I was young, I wonder what game type do you usually play? Official single player missons? Community custom missions or multiplayer?

Re: Railroad Tycoon II

#56
post #8

I played the Linux version the article mentions while at Goldman Sachs; a colleague on the Red Hat coverage team gave me a boxed copy of Corel Linux including the game. The port ran very well on my Red Hat Linux box at home. In retrospect it was part of a brief flurry of Linux ports of major games. I also got to play Return to Castle Wolfenstein and Neverwinter Nights ; in both cases the publishers made Linux clients…

I had the box set, it was the first Linux game I bought. The flurry was Loki Games, a porting house. They let me help as a beta tester! I got to test Descent III and Mindrover. Next would have been Deus Ex, but they flamed out. One of them, Sam Latinga, built SDL and I believe is still active.

Re: Railroad Tycoon II

#57

> In this reviewer’s opinion, it was a sparkling creative success as well as a commercial one, making it all the more deserving of remembrance. We’ve seen a fair number of train games built on similar premises in the years since 1998, but I don’t know that we’ve ever seen a comprehensively better one. RRT2 is my all time favorite game, and has yet to find a spiritual successor in my heart. Alongside Anno 1602, it may…

one of my all time favourite games too. for me the best aspect was that I felt I was playing out the story of how railroads helped settle a continent, so its spiritual peers were civilisations and to a lesser extent simcity. the closest modern game I've found that captures that same sort of evolving story + open ended management aspect is stellaris.

Re: Railroad Tycoon II

#58
post #48

Earlier quoted context omitted.

There's a good chance that if that if Microsoft doesn't act soon enough, and a lot more devices running Steam OS are released, Proton might become the de-facto platform against which many new games are developed, and which engines target. At that point, there is nothing Microsoft can do.

Microsoft controls Windows and DirectX, Valve only gets to play until Windows landlord allows it. DR-DOS, OS/2 and EEE PC. Lets see if SteamOS makes the list as well, this is after all round two, Steam Machines didn't go that well.

Microsoft tried to put their games on their own store but they crawled back to Steam.

Honestly Windows is more open than MS haters give it credit for.

Re: Railroad Tycoon II

#59
post #46
post #42

Earlier quoted context omitted.

Games aren’t going to suddenly start targeting only updated copies of windows 11 though… if they target even win 10 then they need to be API compatible with what’s currently there in windows. It doesn’t matter what new stuff comes out. Just like how we had to keep using ie6 compatible code for ages for the 5% of people still on windows xp even though it kept us from using modern web tech for everyone else.

Depends on how much Microsoft decides Windows Store and XBox App are relevant for game developers targeting the PC going forward.

They can't stop publishers from targeting steam/proton, though. The publishers will go to where the market is. Sure maybe they can restrict the version published to whatever store windows has but they can't prevent the one distributed with steam targeting an older version.

Re: Railroad Tycoon II

#60

> In this reviewer’s opinion, it was a sparkling creative success as well as a commercial one, making it all the more deserving of remembrance. We’ve seen a fair number of train games built on similar premises in the years since 1998, but I don’t know that we’ve ever seen a comprehensively better one. RRT2 is my all time favorite game, and has yet to find a spiritual successor in my heart. Alongside Anno 1602, it may…

Speaking of older games that never had a successor that quite managed to capture what they did well, there's also SimTower, where the main successors are Yoot Tower (which never really made it out of Japan) and Project Highrise, which just doesn't scratch the same itch.
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