My 3D SWE Portfolio – Built with React Three Fiber
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Re: My 3D SWE Portfolio – Built with React Three Fiber
#2Re: My 3D SWE Portfolio – Built with React Three Fiber
#3Re: My 3D SWE Portfolio – Built with React Three Fiber
#4Re: My 3D SWE Portfolio – Built with React Three Fiber
#5just wow can i know how did you build this ? put me on track also how long it took you to build ?
I built the initial version in about a week.
If you’re comfortable with react already you can use React Three Fiber, and a few libraries associated with it like drei. This can also be done with vanilla three.js.
I would say look for some 3D models you like on a site like sketchfab, and think of what you could build related to the 3D object. Even better, if you have some 3D modeling experience, create a model yourself and maybe a fun little website with it!
Re: My 3D SWE Portfolio – Built with React Three Fiber
#6Re: My 3D SWE Portfolio – Built with React Three Fiber
#7just wow can i know how did you build this ? put me on track also how long it took you to build ?
I’m glad you like it! I built the initial version in about a week. If you’re comfortable with react already you can use React Three Fiber, and a few libraries associated with it like drei. This can also be done with vanilla three.js. I would say look for some 3D models you like on a site like sketchfab, and think of what you could build related to the 3D object. Even better, if you have some 3D modeling experience, c…
Re: My 3D SWE Portfolio – Built with React Three Fiber
#8Re: My 3D SWE Portfolio – Built with React Three Fiber
#9This has been a work and progress for a while now. A few months back the site used orbital controls, but I realized the UI/UX (Especially for non tech savy users) was unintuitive. Working to settle on a middle ground.
However, for me (very familiar with orbit controls) the controls are now very unintuitive. I think it's better to have a combo of orbit controls, perhaps constraining one or more axes, and animating the camera to transition between different pivot points on click (and maybe change the constraints to suit each particular view). Note that Yomotsu's CameraControls (available via Drei) give a lot better control for this kind of thing than the standard OrbitControls.
If you're going for a 3d interface, no matter the control system, some people won't be familiar with it. The best solution is to accept this and go with the thing the largest number of people will be familiar with (so basically orbit controls), not to roll your own interface that now makes it unfamiliar to everyone.
Re: My 3D SWE Portfolio – Built with React Three Fiber
#10This has been a work and progress for a while now. A few months back the site used orbital controls, but I realized the UI/UX (Especially for non tech savy users) was unintuitive. Working to settle on a middle ground.
*work in progress by the way