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Fidget

mattkeeter.com

11–20 of 57 posts

Re: Fidget

#12

Coincidentally I was just reading this other wonderful post from the author https://www.mattkeeter.com/projects/constraints/

Hah, I actually wrote a similar constrain solver that uses Fidget's evaluation + differentiation! This blog post was getting too long, so I'm going to write it up separately, but in the meantime:

demo: https://mattkeeter.com/projects/fidget/constraints

source: https://github.com/mkeeter/fidget/blob/main/demos/constraint...

docs on the solver: https://docs.rs/fidget/latest/fidget/solver/

Re: Fidget

#15
Oh wow. This would have been incredibly useful to have found when I was writing my own implicit-surface drawer. My approach is similar in some ways (interval arithmetic), and different in others (not as optimized, I directly produce GLSL for a fragment shader).

Honestly I'm tempted to just toss everything away and replace it with (a reimplementation of) this. Dunno if I should be happy or sad about that.

Re: Fidget

#17
Hi, this is my project :)

I particularly love this corner of CS because there's something for everyone – data structures and algorithms, low-level performance work, compilers, rendering / computer graphics, UI/UX for design tools, GPGPU programming, and more!

I'll be answering questions in the threads as I see them, but feel free to connect on social media (https://mattkeeter.com/links/) or follow my blog's RSS feed for further updates (https://mattkeeter.com/atom.xml)

Re: Fidget

#18
Here is a thought experiment. What if 3D printers support implicit representation natively. Resin printers are basically physical marching cube machines. FSM would need an algorithm for following contours but should be doable.

Re: Fidget

#19

Here is a thought experiment. What if 3D printers support implicit representation natively. Resin printers are basically physical marching cube machines. FSM would need an algorithm for following contours but should be doable.

I kinda tried doing this with a custom FDM slicer for SDFs a long while back. I hit some roadblocks, but the concept was pretty simple: slicers by definition need to know what exists in a 2d slice of a 3d object. So why not render an SDF directly as slices and then act on that? You're basically then just trying to turn a raster into a vector (a toolpath).

The code is simple and hacky as hell -- very much an experiment -- but I still think that it is a plausible route forward. https://github.com/daeken/AjaPrint

Re: Fidget

#20
I've been yearning for updated winamp/eggdrop style music visualizations... this is very far outside my domain knowledge but feels like it could be used somehow..
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