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DOOM CAPTCHA

doom-captcha.vercel.app

131–140 of 292 posts

Re: DOOM CAPTCHA

#131
Just shooting without moving shouldn't solve it. The ammo is excessive.

Mobile needs a better interface and landscape mode.

Re: DOOM CAPTCHA

#132

I tried to do it the intended way, but found it too difficult. I was able to cheese it by staying in the starting area and killing the enemies that spawned to the right.

Well, this is not the first level, but this is the level entry weapon.

Plus, left and right arrows rotate the characters since it's keyboard only, but in modern FPS you are used to having them laterally move you and you rotate with the mouse, so your reflexes are off.

Re: DOOM CAPTCHA

#137
Well this is hard, guess I'm not a human!

It's been so long since I've played doom but without strafing.. it's almost impossible!

Re: DOOM CAPTCHA

#138
post #72

Earlier quoted context omitted.

You don't even need to cheese it when everything is client side, so there's no way for the server to verify you actually killed the required amount of enemies.

Perhaps this implementation works that way, but in principle if the game is strictly determined based on a random seed and player input, then the server can verify that the player's inputs do in fact result in the correct outcome.

Doom doesn't even have a (variable) random seed, it's deterministic like an NES game and has built-in record/playback that's just a frame by frame list of player moves.
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