Live data from Hacker News

Cesium for Unreal – Bring the Real World to Unreal Engine

cesium.com

11–20 of 58 posts

Re: Cesium for Unreal – Bring the Real World to Unreal Engine

#11

Why do people strive to create such realistic environments when they're a much more realistic world outside? Although I understand the purpose from a fantastical-escapist perspective, I wonder if this sort of increasingly realistic escapism actually is reflective of how we're making the real world far worse than it ever was before and we're preparing an alternative world to escape into due to our destructive tendenci…

>I wonder if this sort of increasingly realistic escapism actually is reflective of how we're making the real world far worse than it ever was before and we're preparing an alternative world to escape into due to our destructive tendencies.

No. Some people just like realism in their video games, and prefer the immersion or just think it looks cool. Not everything is a manifestation of existential dread.

Re: Cesium for Unreal – Bring the Real World to Unreal Engine

#12

Why do people strive to create such realistic environments when they're a much more realistic world outside? Although I understand the purpose from a fantastical-escapist perspective, I wonder if this sort of increasingly realistic escapism actually is reflective of how we're making the real world far worse than it ever was before and we're preparing an alternative world to escape into due to our destructive tendenci…

You're reading way too much into it. It's just fun.

If I play a mile I'm like Arma, I don't actually want to be a soldier. Me playing Cooking Mama isn't a veiled psychological thing: I like both cooking and the gamified, simulated cooking.

Re: Cesium for Unreal – Bring the Real World to Unreal Engine

#13

Why do people strive to create such realistic environments when they're a much more realistic world outside? Although I understand the purpose from a fantastical-escapist perspective, I wonder if this sort of increasingly realistic escapism actually is reflective of how we're making the real world far worse than it ever was before and we're preparing an alternative world to escape into due to our destructive tendenci…

I think it might also have to do with traveling to the places they want to see not being a feasible Thing to do for sind people, for financial reasons for example. Digital recreations (or similar environments) are cheap or even free to "visit", while also bein more accessible (no traveling neeeded).

Re: Cesium for Unreal – Bring the Real World to Unreal Engine

#14
post #11

Why do people strive to create such realistic environments when they're a much more realistic world outside? Although I understand the purpose from a fantastical-escapist perspective, I wonder if this sort of increasingly realistic escapism actually is reflective of how we're making the real world far worse than it ever was before and we're preparing an alternative world to escape into due to our destructive tendenci…

>I wonder if this sort of increasingly realistic escapism actually is reflective of how we're making the real world far worse than it ever was before and we're preparing an alternative world to escape into due to our destructive tendencies. No. Some people just like realism in their video games, and prefer the immersion or just think it looks cool. Not everything is a manifestation of existential dread.

True, but there must be a contribution of force towards more realistic environments. I never said it was the ONLY reason.

Re: Cesium for Unreal – Bring the Real World to Unreal Engine

#15
post #10

Why do people strive to create such realistic environments when they're a much more realistic world outside? Although I understand the purpose from a fantastical-escapist perspective, I wonder if this sort of increasingly realistic escapism actually is reflective of how we're making the real world far worse than it ever was before and we're preparing an alternative world to escape into due to our destructive tendenci…

The vast majority of people never leave the area they are raised, much less their country, either due to economics or culture. There will always be a need for software like this as long as the world has these restrictions.

If people in such places had more immediate access to beautiful nature, then such a need wouldn't exist.

Re: Cesium for Unreal – Bring the Real World to Unreal Engine

#16

Why do people strive to create such realistic environments when they're a much more realistic world outside? Although I understand the purpose from a fantastical-escapist perspective, I wonder if this sort of increasingly realistic escapism actually is reflective of how we're making the real world far worse than it ever was before and we're preparing an alternative world to escape into due to our destructive tendenci…

You're reading way too much into it. It's just fun. If I play a mile I'm like Arma, I don't actually want to be a soldier. Me playing Cooking Mama isn't a veiled psychological thing: I like both cooking and the gamified, simulated cooking.

I don't mean to say that it's not fun, and fun ins't a valid reason. I only mean to say that the absolute intensity has one component that motivated by real-world destruction. Of course there are other factors.

Re: Cesium for Unreal – Bring the Real World to Unreal Engine

#17
post #11

Earlier quoted context omitted.

>I wonder if this sort of increasingly realistic escapism actually is reflective of how we're making the real world far worse than it ever was before and we're preparing an alternative world to escape into due to our destructive tendencies. No. Some people just like realism in their video games, and prefer the immersion or just think it looks cool. Not everything is a manifestation of existential dread.

True, but there must be a contribution of force towards more realistic environments. I never said it was the ONLY reason.

Increased quality of processors and graphics hardware allow designers to push the limits, and "realism" has been a competition in games for a long time. Every console generation touts the realism of its graphics versus previous generations and the competition. And for certain games like Cyberpunk or GTA, realism enhances the gameplay experience.

If there were a general trend towards creating realistic enviroments as a means of psychological escape, one would expect those environments to tend to be more pristine and idyllic than reality. But often that realism is used to depict worlds no better, and sometimes far worse, than our own.

I'm sure some people are using realism as a means of escaping the destruction of our real world, walking simulators and the like exist, but I don't think that's a relevant influence overall. Just like with realistic CGI, people mostly do it because they can.

Re: Cesium for Unreal – Bring the Real World to Unreal Engine

#18
post #3

That's amazing, I wonder how well Cesium rendered environments look in VR natively on the Quest3 and how photogrametry compares to for example the Light Fields experience wise https://store.steampowered.com/app/771310/Welcome_to_Light_F... Light Fields camera tech produces dynamic reflections due to capturing and interpolating reality itself, I wonder how well this can be simulated with Cesium Photogrammetry and the…

> capturing and interpolating reality itself That's impressive

What does it really mean "interpolating reality itself"?

Re: Cesium for Unreal – Bring the Real World to Unreal Engine

#19
post #10

Earlier quoted context omitted.

The vast majority of people never leave the area they are raised, much less their country, either due to economics or culture. There will always be a need for software like this as long as the world has these restrictions.

If people in such places had more immediate access to beautiful nature, then such a need wouldn't exist.

Disagree. I can have a beautiful garden and still have curiosity over what's my neighbour's garden looks like.

Re: Cesium for Unreal – Bring the Real World to Unreal Engine

#20

Earlier quoted context omitted.

> capturing and interpolating reality itself That's impressive

What does it really mean "interpolating reality itself"?

Presumably interpolating from data points recorded IRL to synthesize data points not in the IRL dataset, but which do exist, at least approximately, IRL
Post reply on HN