App Should Have Been a Website (and Probably Your Game Too)
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Re: App Should Have Been a Website (and Probably Your Game Too)
#2A well implemented (native) app is always better than a well implemented web site.
The problem is poorly implemented apps which are just UI wrappers hitting dumb APIs or embedding entire web stacks which hit dumb APIs. A well implemented web app isn't much better than that. They don't work offline, they use way more resources than anything native and they leak data like a sieve generally.
Re: App Should Have Been a Website (and Probably Your Game Too)
#3I disagree. The problem is more nuanced. A well implemented (native) app is always better than a well implemented web site. The problem is poorly implemented apps which are just UI wrappers hitting dumb APIs or embedding entire web stacks which hit dumb APIs. A well implemented web app isn't much better than that. They don't work offline, they use way more resources than anything native and they leak data like a siev…
and there you go, author has a vested interest in you making web apps.
Re: App Should Have Been a Website (and Probably Your Game Too)
#4Re: App Should Have Been a Website (and Probably Your Game Too)
#5I disagree. The problem is more nuanced. A well implemented (native) app is always better than a well implemented web site. The problem is poorly implemented apps which are just UI wrappers hitting dumb APIs or embedding entire web stacks which hit dumb APIs. A well implemented web app isn't much better than that. They don't work offline, they use way more resources than anything native and they leak data like a siev…
> at Rogue Engine, we’re committed to being the go-to game engine for Three.js and the web and there you go, author has a vested interest in you making web apps.
Re: App Should Have Been a Website (and Probably Your Game Too)
#6Re: App Should Have Been a Website (and Probably Your Game Too)
#7I disagree. The problem is more nuanced. A well implemented (native) app is always better than a well implemented web site. The problem is poorly implemented apps which are just UI wrappers hitting dumb APIs or embedding entire web stacks which hit dumb APIs. A well implemented web app isn't much better than that. They don't work offline, they use way more resources than anything native and they leak data like a siev…
Maybe this doesn't matter because it's already fast enough but the difference in look and feel will be noticeable.
Re: App Should Have Been a Website (and Probably Your Game Too)
#8I sympathise, but talking to my sister I've come to appreciate a different point of view. I have an "app", a PWA, that she says she cannot find because it's not in the App Store. Despite telling her it's available as a website, this seems too much... she just doesn't use — or is comfortable using — Safari.
Re: App Should Have Been a Website (and Probably Your Game Too)
#9I disagree. The problem is more nuanced. A well implemented (native) app is always better than a well implemented web site. The problem is poorly implemented apps which are just UI wrappers hitting dumb APIs or embedding entire web stacks which hit dumb APIs. A well implemented web app isn't much better than that. They don't work offline, they use way more resources than anything native and they leak data like a siev…
Dunno, native app doesn't have URLs nor deep links. I can't link you to a page in my native app that you can click on.
In my iOS HN app I'd have to click "Copy website link" to share a submission. If there were no website, I couldn't share it at all. Same with Reddit.
For most apps, that's a lot to give up when you app is basically just a website without a url bar.
Re: App Should Have Been a Website (and Probably Your Game Too)
#10I'm probably not the target market, but my first impression of Poki is that it's absolute trash; it looks like a shopfront for the lowest quality mobile games I can imagine. The first thing I tried was a block-puzzler that involved drag-and-drop to move pieces, but the drag didn't track the mouse cursor properly.
If someone asked me "which site is leading the charge in the Browser Games Renaissance?", I would say itch.io, hands down.