In my opinion Photoshop is absolutely inappropriate tool in this new era. It was never really meant to design user interfaces. Designers should finally stop thinking in terms of pixels as they don't really make any sense if your application will be shown on screens with more than one kind of pixel density. There should be no problems with using vector graphics on high resolution screens and it will look much better o…
The Retina War is upon us.
31–40 of 96 posts
Re: The Retina War is upon us.
#32Re: The Retina War is upon us.
#33QUESTION: What makes vector graphics based UI's so hard? I am not a UI designer, so I am ignorant. Please educate me. Several other posters have mentioned the option of moving away from raster graphics, and indeed this was my own first thought. I remember using IRIX back in the glory-days of SGI. For those who have no idea what I'm blathering on about, IRIX was a professional workstation OS that had en entirely vecto…
Re: The Retina War is upon us.
#34What the cynic in me finds interesting in Retina displays is how people will tend to hit their data caps more quickly on their mobile plan merely because they are downloading more pixels.
"...hit their data caps more quickly on their mobile plan merely because they are downloading more pixels." Surely the caps will increase in size as a consequence of improved mobile-data-pushing-technologies and to keep up with the need, just like the speeds of broadband-connections have since they were introduced?
Also, its about damn time we have high dpi displays, we've been stuck at 72/96dpi for far too long on regular computers. I welcome this change and all it brings.
Re: The Retina War is upon us.
#35Images? That's a bit harder, but it's not the end of the world. Vector images are useful here, but for higher detail raster images, designing in double size and scaling down for ordinary screens gets you a long way. For smaller icons, it might pay to have two versions, and I don't see a way around that for a while. Gnome has handled this for a long time by having specific sizes of icon that it tried to snap to, as well as vector fallbacks for when none of the sizes were appropriate.
The important thing is to give up on pixel perfection. Just let the user chose the size, and don't mess with their defaults.
Re: The Retina War is upon us.
#36It seems to me that the web's mainstream properties are built for workers in large corporations to fiddle with when they should be working. Most of these people have 1280x1024, 96 DPI screens attached to Windows XP or Windows 7 PCs.
I expect that to be the case for some years to come.
Re: The Retina War is upon us.
#37I think that Retina resolution displays will dominate the field in much less time than ten years: Since every mobile device maker has to match Apple I'd bet that by next year every new phone and tablet will feature a higher resolution screen. maybe that won't be 256, but maybe it will be at least 150. Then you can bet that in at least two years you'll see the same thing happen on laptops — and desktops will have to f…
I agree... I think many of us have been saying that for years, too: http://www.codinghorror.com/blog/2007/06/where-are-the-high-... Despite the fact that many people primarily associate "Retina" with the iPhone (because that is where it was introduced first), I think this is the area in which it has actually had the least impact. Other phones had high DPIs before the iPhone 4, and the difference between the best Andr…
Re: The Retina War is upon us.
#38QUESTION: What makes vector graphics based UI's so hard? I am not a UI designer, so I am ignorant. Please educate me. Several other posters have mentioned the option of moving away from raster graphics, and indeed this was my own first thought. I remember using IRIX back in the glory-days of SGI. For those who have no idea what I'm blathering on about, IRIX was a professional workstation OS that had en entirely vecto…
There's really nothing hard about using vectors; they'll just be blurry because they're probably not pixel-fitted. Also, complex icons are much smaller and faster to render in raster format.
I seem to recall a graphics designer blog that compared a vector to an image that was tweaked at the same scale resolutions. The differences were staggering. I don't think vector graphics are a panacea anymore. I'll see if I can find the link, was rather eye opening.
Re: The Retina War is upon us.
#39Re: The Retina War is upon us.
#40In my opinion Photoshop is absolutely inappropriate tool in this new era. It was never really meant to design user interfaces. Designers should finally stop thinking in terms of pixels as they don't really make any sense if your application will be shown on screens with more than one kind of pixel density. There should be no problems with using vector graphics on high resolution screens and it will look much better o…
http://simurai.com/post/19895985870/icon-sharpness-limbo
http://www.pushing-pixels.org/2011/11/04/about-those-vector-...