This is a completely side question, but just because it always astonishes me how "real" raytraced scenes can look in terms of lighting, but it's too complex/slow for video games. How far have we gotten in terms of training AI models on raytraced lighting, to simulate it but fast enough for video games? Training an AI not on rendered scenes from any particular viewpoint, but rather on how light and shadows would be "b…
Specifically this one, which seems to tackle what you mentioned: https://research.nvidia.com/labs/rtr/publication/hadadan2023...