It makes me sad when cool things like this don't support keyboard layouts other than QWERTY
Someone who goes out of their way to learn other keyboard layouts should probably go the extra step in having a way to map keys for stuff like this.
MineCraftWebGL
21–30 of 59 posts
Re: MineCraftWebGL
#22Earlier quoted context omitted.
Someone who goes out of their way to learn other keyboard layouts should probably go the extra step in having a way to map keys for stuff like this.
This is a terribly ignorant statement. Plenty of people live outside of English-speaking countries where different keyboard layouts are used.
EDIT: Even so, most OSes now make it relatively easy to switch layouts based on country, so I feel as though my point still stands.
Re: MineCraftWebGL
#23If only there were an API for mouse capturing. Is there any reason why it couldn't work if it were implemented like full screen mode (displaying a message telling the user to press escape to reclaim the mouse)? Edit: Actually it looks like this is being worked on after all – http://dvcs.w3.org/hg/pointerlock/raw-file/default/index.htm...
This exists in Firefox as of 14, currently in Aurora, so this will be in a stable release in a few weeks. It also exists in recent Chrome versions, however it seems to be disabled by default for some reason, but you can enable it in the flags menu. No reason why this cool site can't use it on those browsers, there are lots of demos on the web that do. Mouse lock is very important.
Firefox 14 is scheduled for release on Tuesday.[1]
[1] https://wiki.mozilla.org/RapidRelease/Calendar#Future_branch...
Re: MineCraftWebGL
#24Just a "generate link button" that stored all the current values of the variables and spit out a link like:
http://danielribeiro.github.com/WebGLCraft/7vDq0hGh
Though I suppose for pastebin et al. those are just database links. There is too much data here to store it in the actual url string itself :(Maybe just an export/import to json button then?
I would use this, like, immediately to share designs and pattern ideas with friends.
Also possible tweak: I just built a very tall tower and jumped off. But it doesn't quite "feel" like Minecraft gravity over long distances. The acceleration or maybe just the terminal velocity feel too slow.
Re: MineCraftWebGL
#25Earlier quoted context omitted.
This exists in Firefox as of 14, currently in Aurora, so this will be in a stable release in a few weeks. It also exists in recent Chrome versions, however it seems to be disabled by default for some reason, but you can enable it in the flags menu. No reason why this cool site can't use it on those browsers, there are lots of demos on the web that do. Mouse lock is very important.
> This exists in Firefox as of 14, currently in Aurora, so this will be in a stable release in a few weeks. Firefox 14 is scheduled for release on Tuesday.[1] [1] https://wiki.mozilla.org/RapidRelease/Calendar#Future_branch...
Re: MineCraftWebGL
#26Earlier quoted context omitted.
> This exists in Firefox as of 14, currently in Aurora, so this will be in a stable release in a few weeks. Firefox 14 is scheduled for release on Tuesday.[1] [1] https://wiki.mozilla.org/RapidRelease/Calendar#Future_branch...
Even better ;) Thanks for the correction!
[1] http://news.softpedia.com/news/Firefox-15-to-Fix-All-Common-...
Re: MineCraftWebGL
#27If only there were an API for mouse capturing. Is there any reason why it couldn't work if it were implemented like full screen mode (displaying a message telling the user to press escape to reclaim the mouse)? Edit: Actually it looks like this is being worked on after all – http://dvcs.w3.org/hg/pointerlock/raw-file/default/index.htm...
Only works in Chrome for now, if you enable it in chrome://flags. You don't even need to be in full-screen mode, at least on the latest version.
Pull request is here: https://github.com/danielribeiro/WebGLCraft/pull/1
Re: MineCraftWebGL
#28Earlier quoted context omitted.
This is a terribly ignorant statement. Plenty of people live outside of English-speaking countries where different keyboard layouts are used.
I apologize, the context made me think along the lines of Dvorak. EDIT: Even so, most OSes now make it relatively easy to switch layouts based on country, so I feel as though my point still stands.
The problem is that the physical layout is unchanged, so you need to memorize the keys...
Re: MineCraftWebGL
#29I wonder how this was created? (tools, libraries) Been thinking about learning WebGL for a while now.
(not trying to be a dick, I mean, at least to your libraries and tools question: it is all there)