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Trellis – 3D mesh generative model

trellis3d.github.io

41–50 of 84 posts

Re: Trellis – 3D mesh generative model

#41

Wow, these look amazing. I'm a layman, but I think this is what everyone's been thinking about ever since the first NeRF demos? EDIT: I went looking for those threads and found my own comment wishing for this 5 years ago https://news.ycombinator.com/item?id=22642628 The next step is to automatically add "nodes" to the 3D images where the model can pivot, rotate and whatnot and then boom, you have on-demand animated,…

As a newly minted 3d printer owner next step is accurate dimensions, material and nozzle diameter awareness ;) then some CAD-like support where you can specify constraints on… things?

Re: Trellis – 3D mesh generative model

#42
Wow, that's amazing.. I think this is the first time I've felt sick to my stomach watching AI generated content.. A sadness rush over me. Because these look so good, like every soul-less super-high quality shovel-ware asset ever made.

I'm not putting it down, it truly is an amazing achievement, and it feels like it marks the end of hand-made assets. I don't even feel bad for the artists, I just feel bad for myself, because I want things made by people, for the inherent property that they were made by people. This is the same reason I don't care for procedurally generated games, I want to walk worlds that arose in the minds of others, not just worlds, if I wanted a procedually generated world that just exist for no reason in particular, I'd walk outside..

I don't want content, I don't just want stuff to sift through, I want pieces of art, made by my peers with their own visions, ideas, values, insights and personalities. They don't need to look that good, they just need to have been made with purpose.

Re: Trellis – 3D mesh generative model

#44

I can see the potential, but the images I give it must be very far outside of its training because all it generates are weird flat planes

I managed to get it to work with images that were looking down on the character / thing, like in an isometric game. Using any image that was facing the front was giving flat results

Re: Trellis – 3D mesh generative model

#45

Tried it with a few simple images - not trying to deliberately confuse it. Seems to handle angular objects better (buildings, ships, etc.) as opposed to something more biological (lot of animal failures). I haven't cracked any of these open in Blender to look at the topology so they could be (and probably are) an absolute mess, so it's likely that attempting to make changes to the model may prove to be more trouble t…

I've just put one in blender, indeed the topology is all over the place, but only triangles at least. Seems really hard to edit it in a 3D program after the fact because the vertices are placed seemingly at random

Re: Trellis – 3D mesh generative model

#46
post #42

Wow, that's amazing.. I think this is the first time I've felt sick to my stomach watching AI generated content.. A sadness rush over me. Because these look so good, like every soul-less super-high quality shovel-ware asset ever made. I'm not putting it down, it truly is an amazing achievement, and it feels like it marks the end of hand-made assets. I don't even feel bad for the artists, I just feel bad for myself, b…

> if I wanted a procedually generated world that just exist for no reason in particular, I'd walk outside..

I don't know why, but this comment reminded me of an experience I had a few years ago, when I started exercising outdoors. I rarely went outside prior to that and stayed in a relatively dark room.

One day I looked at the sky and thought: Wow, these clouds do look like the ones in video games, thinking of Horizon and Assassins Creed. This just pertaining the comment about the "procedurally generated" outside world.

While looking at the assets I also felt a bit of sadness. I was looking at the "Two-story brick house with red roof and fence." and was then thinking about how it reminded me of the three.js animation/keyframes example [0].

I asked myself if we will lose something very valuable. The three.js example was hand-crafted by persons, a real intention behind every choice made, while with Trellis it's just "poof, there it is", an amalgamation of all work found in the internet and possibly in games.

Some value will be lost through AI, but this makes handcrafted content even more valuable. The question is, if we will really value this enough for it to be sustainable for the artists.

[0] https://threejs.org/examples/#webgl_animation_keyframes

Re: Trellis – 3D mesh generative model

#49
post #42

Wow, that's amazing.. I think this is the first time I've felt sick to my stomach watching AI generated content.. A sadness rush over me. Because these look so good, like every soul-less super-high quality shovel-ware asset ever made. I'm not putting it down, it truly is an amazing achievement, and it feels like it marks the end of hand-made assets. I don't even feel bad for the artists, I just feel bad for myself, b…

It's a really good prototyping tool for those who cannot do 3D assets. Like visual scripting opened up the game development/modding for those not really familiar with the prigramming (Unreal Blueprints for example). So yeah, I'm okay with models I can throw into my prototypes without learning Blender/Maya/whatever. Sure, it may look uneven and strange but at least it's content.
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