Earlier quoted context omitted.
something like a white paper with a mood board, color scheme, and concept art as the input might work. This could be sent into an LLM "expander" that increases the words and speficity. Then multiple reviews to tap things in the right direction.
I expect this kind of thing is actually how it's going to work longer term, where AI is a copilot to a human artist. The human artist does storyboarding, sketching in backdrops and character poses in keyframes, and then the AI steps in and "paints" the details over top of it, perhaps based on some pre-training about what the characters and settings are so that there's consistency throughout a given work. The real tri…
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291–300 of 1001 posts
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#292I've found using these and similar tools that the amount of prompts and iteration required to create my vision (image or video in my mind) is very large and often is not able to create what I had originally wanted. A way to test this is to take a piece of footage or an image which is the ground truth, and test how much prompting and editing it takes to get the same or similar ground truth starting from scratch. It is…
The adage "a picture is worth a thousand words" has the nice corollary "A thousand words isn't enough to be precise about an image". Now expand that to movies and games and you can get why this whole generative-AI bubble is going to pop.
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#293Every day that passes I grow fonder of Google's decision to delay or otherwise keep a lot of this under the wraps. The other day I was scrolling down on YouTube shorts and a couple videos invoked an uncanny valley response from me (I think it was a clip of an unrealistically large snake covering some hut) which was somehow fascinating and strange and captivating, and then scrolling down a few more, again I saw someth…
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#294Earlier quoted context omitted.
The past few years' innovation in AI has roughly been split into two camps for me. LLMs -- Awesome and useful. Disruptive, and somewhat dangerous, but probably more good than harm if we do it right. 'Generative art' (i.e. music generation, image generation, video generation) -- Why? Just why? The 'art' is always good enough to trick most humans at a glance but clearly fake, plastic, and soulless when you look a bit c…
I don't understand why you see a distinction between models that generate text, and those that generate images, video or audio. They're all digital formats, and the technology itself is fairly agnostic about what it's actually generating. Can't text also be considered art? There's as much art in poetry, lyrics, novels, scripts, etc. as in other forms of media. The thing is that the generative tech is out of the bag,…
I just think that LLMs have genuine use for non-artistic things, which is why I said it's dangerous but may be useful if we play our cards right.
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#295Raises billion dollar, claims of agi by 2025, cannot handle new user sign up traffic.
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#296A little worried how young children watching these videos may develop inaccurate impressions of physics in nature. For instance, that ladybug looks pretty natural, but there's a little glitch in there that an unwitting observer, who's never seen a ladybug move before, may mistake as being normal. And maybe it is! And maybe it isn't? The sailing ship - are those water movements correct? The sinking of the elephant int…
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#297Every day that passes I grow fonder of Google's decision to delay or otherwise keep a lot of this under the wraps. The other day I was scrolling down on YouTube shorts and a couple videos invoked an uncanny valley response from me (I think it was a clip of an unrealistically large snake covering some hut) which was somehow fascinating and strange and captivating, and then scrolling down a few more, again I saw someth…
I saw my first AI video that completely fooled commenters: https://imgur.com/a/cbjVKMU This was not marked as AI-generated and commenters were in awe at this fuzzy train, missing the "AIGC" signs. I'm quite nervous for the future.
I’ve worked in CG for many years and despite the online nerd fests that decry CG imagery in films, 99% of those people can’t tell what’s CG or not unless it’s incredibly obvious.
It’s the same for GenAI, though I think there are more tells. Still, most people cannot tell reality from fiction. If you just tell them it’s real, they’ll most likely believe it.
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#298Gentle reminder that it's important to boycott this kind of thing.
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#299Earlier quoted context omitted.
I grew up watching Looney Tunes interpretation of physics and turned out just fine.
There's big difference between cartoonishly incorrect and uncanny valley plausibly correct.
Special effects, weapons physics, unrealistic vehicles and planes, or the classic 'hacking'.
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#300Every day that passes I grow fonder of Google's decision to delay or otherwise keep a lot of this under the wraps. The other day I was scrolling down on YouTube shorts and a couple videos invoked an uncanny valley response from me (I think it was a clip of an unrealistically large snake covering some hut) which was somehow fascinating and strange and captivating, and then scrolling down a few more, again I saw someth…
It saddens me. Innovations in AI 'art' generation (music, audio, photo) have been a net negative to society and are already actively harming the Internet and our media sphere. Like I said in another comment, LLMs are cool and useful, but who in the hell asked for AI art? It's good enough to fool people and break the fragile trust relationship we had with online content, but is also extremely shit and carries no meani…
For example, you need to generate a landing page for your boring company: text, images, videos and the overall design (as well as code!) can be and should be generated because... who cares about your boring company's landing page, right?