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Genie 2: A large-scale foundation world model

deepmind.google

351–360 of 436 posts

Re: Genie 2: A large-scale foundation world model

#351
post #347

While cool, this also seems utterly wasteful. Video games offer known "analytical" solutions for the interactions that the model provides as a "statistical approximation", so to say. I would consider a different approach, when the training phase watches games (or video recordings) and refines the formulas that describe its physics, the geometry of the area, the optics, etc. The result would be a "map" that is "playab…

> Video games offer known "analytical" solutions for the interactions that the model provides as a "statistical approximation", so to say.

I think this is precisely why they're doing it. Video games are where the data is, because the analytical solutions can generate it.

They aren't trying to make a video game. They're trying to make an android.

Re: Genie 2: A large-scale foundation world model

#352
post #104

Earlier quoted context omitted.

Do you want household androids? Because this kind of stuff is on the level of research a bery large step towards that. Think as it as ab example where we can make a model understand a lot of physical common sense stuff, which is the goal for robotics right now.

I don't understand how that is relevant. I certainly would not want household androids unless I'm completely disabled.

A lot of people are disabled right now!

Unless you have a young/quick death, there's a really good chance you will be, too.

Re: Genie 2: A large-scale foundation world model

#353
post #207

It’s interesting to me that we continue to see such pressure on video and world generation, despite the fact that for years now we’ve gotten games and movies that have beautiful worlds filled with lousy, limited, poorly written stories. Star Wars movies have looked phenomenal for a decade, full of bland stories we’ve all heard a thousand times. Are there any game developers working on infinite story games? I don’t ca…

Creativity is the one area where LLMs are completely unimpressive. They only spit out derivative works of what they’ve been trained on. I’ve never seen an LLM tell a good joke, or an interesting story. It doesn’t know how to subvert expectations, come up with clever twists, etc. they just pump out a refined average of what’s typical.

they also struggle to know when to break the rules of english, make up words, introduce pun, bounce between tones, write with subtext, introduce absurdity, allude to other ideas etc.

I'd say its less the work they have been trained on, and more what they have been reenforced to do, which is stay on topic. it causes them to dwell instead of drift.

Re: Genie 2: A large-scale foundation world model

#356

It’s interesting to me that we continue to see such pressure on video and world generation, despite the fact that for years now we’ve gotten games and movies that have beautiful worlds filled with lousy, limited, poorly written stories. Star Wars movies have looked phenomenal for a decade, full of bland stories we’ve all heard a thousand times. Are there any game developers working on infinite story games? I don’t ca…

> Are there any game developers working on infinite story games?

To me this basically describes God, once you get all the mods and DLC.

Re: Genie 2: A large-scale foundation world model

#357
post #343

Earlier quoted context omitted.

If there's an AI that can reliably come up with interesting and true new things to say about the human condition, I'm throwing in the towel. Until then, I'll stick with human art

It would not surprise me if most people could not tell whether some story about the human condition is human or AI generated. Excluding actual visual artists that have specific context of the craft, most people already can't tell AI art from human art when put to a blind test.

When AI can make a movie as good as Bottoms, Lady Bird, etc. I'll accept that we're beat.

For now though, it's very good at making thing similar to what's already made.

Re: Genie 2: A large-scale foundation world model

#358

Forget video games. This is a huge step forward for AGI and Robotics. There's a lot of evidence from Neurobiology that we must be running something like this in our brains--things like optical illusions, the editing out of our visual blind spot, the relatively low bandwidth measured in neural signals from our senses to our brain, hallucinations, our ability to visualize 3d shapes, to dream. This is the start of addin…

I can't wait for Schizophrenic automobiles

I'll hack mine so that when it decides if I should die in a crash or run someone over, it is biased to be 100% ageist so it avoids anyone younger than me.

Re: Genie 2: A large-scale foundation world model

#360

It is jaw-dropping and dismaying how for-profit AI companies use long-standing terms like "world model" and "physics" when they mean "video game model" and "video game physics." Or, as you can plainly see, "models gravity" when they mean "models Red Dead Redemption 2's gravity function, along with its cinematic lighting effects and Rockstar's distinctively weighty animations." Which is to say Google is not modeling g…

Models are phenomenological descriptions of reality, and so are video games
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