For all that this is lauded as a "prototyping tool", it's frustrating to see Genie2 discarding entire portions of the concept art demo. The original images drawn by Max Cant have these beautiful alien creatures. Large ones floating, and small ones being herded(?). Genie2 just ignores these beautiful details entirely: > That large alien? That's a tree. > That other large alien? It's a bush. > That herd of small creatu…
But these video game models I think are a lot less capable, because there just aren't that many video games out there, they aren't all that different from one another, and they're all just finite state machines. WASD, desert, jungle, ruins, city. Hell half of them share the very same game engine!
How many massive, cohesive, open world games are there? Red Dead and GTA5... Gee, I wonder why so many of their examples look like that?