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Genie 2: A large-scale foundation world model

deepmind.google

101–110 of 436 posts

Re: Genie 2: A large-scale foundation world model

#101
post #95
post #61

What is actually of value here? There's no actual game, it's incredibly expensive to compute, the behavior is erratic.. It's cool because it's new - but that will quickly wear off, and once that's gone, what's left? There's insane amounts of money being spent on this, and for what?

It's an obviously amazing research development. You just don't like AI. It can be used for training agents, prototyping, video generation, and is quite possibly a glimpse of a whole new type of entertainment or a new way to create video games. What's the point of the massive amount of money spent on video games in general? Or all of the energy spent moving people back and forth to an office? Or expensive meals at res…

Video games bring billions of real people joy. This is sitting in some lab at Google inaccessible to anyone.

Re: Genie 2: A large-scale foundation world model

#102
post #98
post #61

What is actually of value here? There's no actual game, it's incredibly expensive to compute, the behavior is erratic.. It's cool because it's new - but that will quickly wear off, and once that's gone, what's left? There's insane amounts of money being spent on this, and for what?

same q here. what can I do with this "world model" that I can't do with a game like minecraft or counter strike? asked the same thing a while back, and the answers boiled down to "somehow helps RL agents train". but how exactly? no clue

Making a computer game is very expensive and time-consuming. This technology might allow a 12 year old to produce a fully working AAA-quality game on their own for almost nothing. But sigh it's an early demo that needs some improving.

[edited out some barbs I wrote because I find some comments on this website REALLY annoying]

Re: Genie 2: A large-scale foundation world model

#103
post #7
post #2

I don't understand this space very well, but this seems incredible. Something I find interesting about generative AI is how it adds a huge layer of flexibility, but at the cost of lots of computation, while a very narrow set of constraints (a traditional program) is comparatively incredibly efficient. If someone spent a ton of time building out something simple in Unity, they could get the same thing running with a s…

Longer term computation isn’t really the limiting factor for generative AI, it’s training data. Generative AI is like Google search before the web responded to their search engine existing. There’s a huge quantity of high quality training data which nobody had any reason to pollute ready for the scrapping. But modern search is hampered by people responding to algorithmic indexes. Algorithms responding to metadata wit…

I disagree. With more computation you can train a bigger model on the same size training data and it will be better. There is a lot if knowledge on the internet that GPT-4 etc. have not yet learned.

Re: Genie 2: A large-scale foundation world model

#104
post #61

What is actually of value here? There's no actual game, it's incredibly expensive to compute, the behavior is erratic.. It's cool because it's new - but that will quickly wear off, and once that's gone, what's left? There's insane amounts of money being spent on this, and for what?

Do you want household androids? Because this kind of stuff is on the level of research a bery large step towards that. Think as it as ab example where we can make a model understand a lot of physical common sense stuff, which is the goal for robotics right now.

Re: Genie 2: A large-scale foundation world model

#105
For all that this is lauded as a "prototyping tool", it's frustrating to see Genie2 discarding entire portions of the concept art demo. The original images drawn by Max Cant have these beautiful alien creatures. Large ones floating, and small ones being herded(?). Genie2 just ignores these beautiful details entirely:

> That large alien? That's a tree. > That other large alien? It's a bush. > That herd of small creatures? Fugghedaboutit > The lightning storm? I can do one lightning pole. > Those towering baobob/acacia hybrids? Actually only two stories tall.

It feels so insulting to the concept artist to show those two videos off.

Re: Genie 2: A large-scale foundation world model

#107
post #104
post #61

What is actually of value here? There's no actual game, it's incredibly expensive to compute, the behavior is erratic.. It's cool because it's new - but that will quickly wear off, and once that's gone, what's left? There's insane amounts of money being spent on this, and for what?

Do you want household androids? Because this kind of stuff is on the level of research a bery large step towards that. Think as it as ab example where we can make a model understand a lot of physical common sense stuff, which is the goal for robotics right now.

This is really not the avenue for house-hold robots. Interacting with the actual physical world is very different from creating a video game.

Re: Genie 2: A large-scale foundation world model

#108
post #41

Earlier quoted context omitted.

[flagged]

> the squealing carcass called Gemini Have you used Gemini? It seems every bit as good as ChatGPT.

Something Gemini utterly fails at compared to ChatGPT and Claude is its willingness to contradict you if you are wrong and it is correct.

Ask any of the three models basic facts and they'll answer correctly. If you tell ChatGPT or Claude Sonnet they are incorrect, they will push back, if they really think they are right.

Gemini will fall over itself to agree with you that it's terribly sorry, you are right, the sky is green, down is up, and 3 + 4 = 8. This makes it next to useless, because it's not expanding your knowledgebase, it limits itself to whatever you think is true.

Re: Genie 2: A large-scale foundation world model

#110
As a game developer, I'm impressed and thinking of ideas of what to do with this kind of tech. The sailboat example was my favourite.

Depending on how controllable the tech ends up being, I suppose. Could be anywhere from a gimmick (which is still nice) to a game engine replacement.

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