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OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

openttd.org

61–70 of 115 posts

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#61
post #28

The original (not even Deluxe version) was one of my all time favourite DOS games. For a several years (before I had kids), it used to be a Christmas tradition that I replay Transport Tycoon, albeit on modern hardware via this OpenTTD project. As someone who isn’t personally the biggest fan of this time of year, it did make the Christmas period much more bearable.

Hopefully you can eventually introduce your kids to it ! :D

(Also, has anyone tried to add some kind of multiplayer to it yet ?)

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#63
post #5

In the original Transport Tycoon (but not OpenTTD), if you would build a tunnel from one end of the map to the other, the amout of money to pay gets so large that it triggers a (signed) integer overflow. So you can start your campaign with billions of dollars!

I remember discovering something like this in the first (?) Sim City. I must have been like 10 years old at the time. For some reason I had built so many police stations that the upkeep (was it 100 per station) was so high my monthly losses overflowed to profits.

It is only in hindsight that I now understand what happened there.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#65
post #47
post #4

What made OpenTTD a great success that it's playable out of the box. Most open source game remakes [0] are engine-only and you still need the graphics, arts, sound, and music assets to make it a 100%, and actual playable experience. OpenTTD started like that too but from the very beginning it was a goal to "detach" the game from the original as quickly as possible. It was released in 2004, the actual graphics replace…

OpenRA – which is open source reimplementation of Red Alert, Dune 2000 and C&C Tiberian Dawn - has solved this by offering to fetch the shareware game and extracting the assets from there. Fully libre distributable assets would offer even better experience, but this is one pretty neat way to handle the seamless start.

Doesn't the shareware come with some license agreement which probably say not to do this?

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#66
post #47

Earlier quoted context omitted.

OpenRA – which is open source reimplementation of Red Alert, Dune 2000 and C&C Tiberian Dawn - has solved this by offering to fetch the shareware game and extracting the assets from there. Fully libre distributable assets would offer even better experience, but this is one pretty neat way to handle the seamless start.

Doesn't the shareware come with some license agreement which probably say not to do this?

Shareware software come with restrictions on redistribution, not use.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#68
post #47

Earlier quoted context omitted.

OpenRA – which is open source reimplementation of Red Alert, Dune 2000 and C&C Tiberian Dawn - has solved this by offering to fetch the shareware game and extracting the assets from there. Fully libre distributable assets would offer even better experience, but this is one pretty neat way to handle the seamless start.

(It's not a reimplementation, it's a different thing that is asset-compatible with the originals. The gameplay, the balance, the engine are different, and the name of OpenRA is not fairly claimed IMO.)

I would imagine OpenTTD also has a number of similar "rule tweaks". The OpenTTD engine AFAIK started as a direct reimplementation, but I think that too has evolved quite a bit.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#70
post #10

I have posted this before, but I’ve been working on a wrapper for OpenTTD to turn it from a game to a (slightly!) more serious system for research/experimentation, especially using its AI system: https://github.com/michalc/OpenTTDLab

I wish you would have given some concrete examples as I was curious what experiments are possible with your code in OpenTTD. There was only one I could find: "exploring the performance of trAIns". I looked at the "trAIns" link and cannot understand what it does, other than being GPL licensed. It's all very cryptic, without any explanations. To me that stands for "if you don't know already, you need not apply". Too ba…

Ah thanks for the suggestion! Will see if I can add examples or otherwise make things clearer
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