My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
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Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
#92Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
#93Fantastic work for a 9 year old. If I had access to a computer at 9 I'm not sure I'd be making games so much as playing them. (Although I did move on from playing games to a healthy curiosity about how they worked "under the hood" fairly early on.) When he learns enough to have reached the limits of what he can do in Javascript, you should definitely look into the Godot game engine. Free/OpenSource, powerful, fairly…
I was 10 or 11 when I wrote my first (and only?) game, but A: it was dead simple, and B: I didn't have YouTube, Netflix, and an infinite variety of games a click away to distract me.
I'm impressed with any kids today that can withstand the siren call of distractions on the Internet. I doubt I'd even survive high school today.
Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
#94Earlier quoted context omitted.
> I would like to know when the various weapons are "charged." It doesn't seem like we can tell from looking. I think it might just be doing random choice when it's clicked. I found that if you get the "it's charging" message, you can just click again & again & eventually one of them will go through.
It's not random, you just get +1 charge every time you click an attack — including if the attack doesn't have enough charge to fire.
Edit: I think the "charge" is earned when the enemy move is completed, but the logic is buggy. Pretty fun first game nevertheless.
Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
#95Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
#96I didn’t understand the “charging” mechanic. A little more explanation or some visual that shows charging would help.
Pretty sweet game! Keep it up!
Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
#97Great game. I'm very impressed that a 9 year old made this. A few suggestions: 1. Take input on the page rather than through a prompt. Current implementation breaks immersion. 2. I'd like there to be some time pressure. This can be done either by the opponent making their attacks on a timer (rather than taking turns the way it's done now) or by putting an explicit countdown for how long you have to solve the arithmet…