Earlier quoted context omitted.
> The idea of not being able to purchase older titles in a legitimate way only encourages piracy The solution is to dramatically decrease the length of copyright, so that old games (or other software) can be obtained legally (and modified) even if the original maker no longer sells it.
Or just pirate it like we did for the last 30+ years… Copyright is broken and has failed it’s purpose - I have no hope that we can fix it in my lifetime.
Blizzard's pulling of Warcraft I and II tests GOG's new Preservation Program
171–180 of 193 posts
Re: Blizzard's pulling of Warcraft I and II tests GOG's new Preservation Program
#172Earlier quoted context omitted.
> Starcraft 2 murdered RTS genre, it was and is so good, that nothing comes close. I mean Supreme Commander has an active community despite coming out 3 years earlier, with less hype, and from a company that has long died. Starcraft 2 had a nice campaign, but it really felt like Starcraft 1.5. Never really elevated the genre. SupCom really did.
Starcraft 2 came with a new, 3D engine. How can you call it Stacraft 1.5 let's be serious.
Have you played Total Annihilation or Supreme Commander? Those increased the scale, the tactics, the map size. The weapons felt more varied. Really, made SC 1 & 2 feel rather Mickey Mouse.
Re: Blizzard's pulling of Warcraft I and II tests GOG's new Preservation Program
#173Earlier quoted context omitted.
The problem was the timing, Starcraft 2 mechanics wise is fine even if they made some really whimsical balance changes that plagued the esport scene until it was almost pulled off life support (similar to how Overwatch couldn't balance itself to the point where the developers gave up). If like HotS and Diablo 3 it came out much earlier it would've kept the RTS genre most likely alive (only revived interest in AoE 2 s…
> * if you wanted micromanaged static MOBA: Dota 2 Static? Dota 2 is not a dynamic game? Not why wdym by "micromanaged" - Meepo, Nature prophet? > * If you wanted a 3rd person shooter MOBA: Smite Paragon? > HotS tried to mimic LoL Completely different games, hots feels more like a team based game compared to Dota 2 or Lol because it has shared experience + no gold + no items - so the gap between a good and a bad play…
Never got on with them or really understood the appeal, despite loving RTS and ARPGs.
Re: Blizzard's pulling of Warcraft I and II tests GOG's new Preservation Program
#174Earlier quoted context omitted.
Starcraft 2 murdered RTS genre, it was and is so good, that nothing comes close. I have no idea why you put it on the list. Activision Blizzard was 2008. Shutting Blizzard North was 2005. So indeed it seems it was rotting before official Vivaldi-Activision merger. I think, just like with Starcraft, you misread the situation with "hype of the genre was gone" about moba. I think Blizzard was very good at creating extre…
The problem was the timing, Starcraft 2 mechanics wise is fine even if they made some really whimsical balance changes that plagued the esport scene until it was almost pulled off life support (similar to how Overwatch couldn't balance itself to the point where the developers gave up). If like HotS and Diablo 3 it came out much earlier it would've kept the RTS genre most likely alive (only revived interest in AoE 2 s…
Our problem with it ultimately became the drudgery. We wanted more game modes, some wacky whimsical arcade-like stuff. It's been a while and my memory isn't great in terms of the timeline but I think eventually they did add something like that? Can't remember but basically we gave up on the game because there was no gameplay experience diversity; stuff was more or less the same.
...and then they abandoned it... :(
HOTS is still a beautiful and well-made game though. To this day.
Re: Blizzard's pulling of Warcraft I and II tests GOG's new Preservation Program
#175Earlier quoted context omitted.
Starcraft 2 came with a new, 3D engine. How can you call it Stacraft 1.5 let's be serious.
Sure, but the terrain wasn't truly 3D. I'm pretty sure there isn't any ballistics calculations for the attacks in Starcraft. It could have easily been a Starcraft remaster. It didn't really take the RTS genre to the next level. Doom does a lot more innovation between iterations. Have you played Total Annihilation or Supreme Commander? Those increased the scale, the tactics, the map size. The weapons felt more varied.…
Re: Blizzard's pulling of Warcraft I and II tests GOG's new Preservation Program
#176Earlier quoted context omitted.
I hate to just drop a book recommendation, but Jason Schreier's Play Nice covers the history of Blizzard in comprehensive detail. The overall situation was multifacted, but my takeaway is that Blizzard's recent failures come down to two main themes: * World of Warcraft's success gave the company unrealistic expectations of what a successful "normal" game looked like, and * "When it's ready" covers up the sins of a co…
So interestingly you see this sort of thing play out in online media. - Youtuber X has a runaway successful video/s. - Seeing the cashflow from that video, they think "Hey, I could probably duplicate this!" - When that duplication fails, they decide "You know what, maybe I just need to make a lot of videos" - When that doesn't bring in the expected income and/or leads to burnout they think "You know what, I think I n…
Re: Blizzard's pulling of Warcraft I and II tests GOG's new Preservation Program
#177Earlier quoted context omitted.
The problem was the timing, Starcraft 2 mechanics wise is fine even if they made some really whimsical balance changes that plagued the esport scene until it was almost pulled off life support (similar to how Overwatch couldn't balance itself to the point where the developers gave up). If like HotS and Diablo 3 it came out much earlier it would've kept the RTS genre most likely alive (only revived interest in AoE 2 s…
> * if you wanted micromanaged static MOBA: Dota 2 Static? Dota 2 is not a dynamic game? Not why wdym by "micromanaged" - Meepo, Nature prophet? > * If you wanted a 3rd person shooter MOBA: Smite Paragon? > HotS tried to mimic LoL Completely different games, hots feels more like a team based game compared to Dota 2 or Lol because it has shared experience + no gold + no items - so the gap between a good and a bad play…
Dota 2 afaik still relies heavily on static effects such as on click effects rather than LoL where it's mostly just a matter of "skill" based abilities.
>Completely different games, hots feels more like a team based game compared to Dota 2 or Lol because it has shared experience + no gold + no items - so the gap between a good and a bad player is not that visible compared to Dota2/Lol where you can abandon your team for 20-30 minutes and then destroy everyone
HotS is a watered down version of LoL, it doesn't mean it's bad it just means it could never compete to garner the same audience when we already have "Dota 2 for big brain people, LoL for casual people".
Re: Blizzard's pulling of Warcraft I and II tests GOG's new Preservation Program
#178Earlier quoted context omitted.
Nope, it started waaay before that. * The sexual misconduct most likely happened way before it came out publicly as all the sleezebags stayed until it was public * real id debacle * Diablo 3 * shutting down blizzard north, despite working on d3 * spending 10 years on trying to make starcraft 2, when the rts genre was in a major slump * x years on the project titan, only to get cancelled * spent years trying to create…
I hate to just drop a book recommendation, but Jason Schreier's Play Nice covers the history of Blizzard in comprehensive detail. The overall situation was multifacted, but my takeaway is that Blizzard's recent failures come down to two main themes: * World of Warcraft's success gave the company unrealistic expectations of what a successful "normal" game looked like, and * "When it's ready" covers up the sins of a co…
Re: Blizzard's pulling of Warcraft I and II tests GOG's new Preservation Program
#179Earlier quoted context omitted.
Nope, it started waaay before that. * The sexual misconduct most likely happened way before it came out publicly as all the sleezebags stayed until it was public * real id debacle * Diablo 3 * shutting down blizzard north, despite working on d3 * spending 10 years on trying to make starcraft 2, when the rts genre was in a major slump * x years on the project titan, only to get cancelled * spent years trying to create…
This is just a bad take on Blizzard. - x years on the project titan, only to get cancelled Overwatch came out of that and it was one of the biggest game in the last 15years. It sold over 50m copies, an insane number.
What if Overwatch would've been a huge failure? Would we still vindicate Blizzard's failed 2nd MMO?
Re: Blizzard's pulling of Warcraft I and II tests GOG's new Preservation Program
#180Earlier quoted context omitted.
Nope, it started waaay before that. * The sexual misconduct most likely happened way before it came out publicly as all the sleezebags stayed until it was public * real id debacle * Diablo 3 * shutting down blizzard north, despite working on d3 * spending 10 years on trying to make starcraft 2, when the rts genre was in a major slump * x years on the project titan, only to get cancelled * spent years trying to create…
I'm confused, you say it started before the merger, and go on to list a bunch of events that happened years after the merger.