Earlier quoted context omitted.
Isn’t a big part of your userbase into new age stuff? If you think of it as nonsense, how do you earnestly try to serve them? Aren’t they asking for features you think are bunk?
> Isn’t a big part of your userbase into new age stuff? If you think of it as nonsense, how do you earnestly try to serve them? Aren’t they asking for features you think are bunk? A chiropractor uses maps of human bodies to understand where things are, even though they use the information differently than doctors and surgeons, both groups base their understanding on the same facts. I'm guessing the same can apply in…
Lessons from 15 Years of Indie App Development
91–100 of 120 posts
Re: Lessons from 15 Years of Indie App Development
#92Can anyone recommend good learning material for the non-tech part? I'm good at building stuff, but not on the other parts.
Re: Lessons from 15 Years of Indie App Development
#93Re: Lessons from 15 Years of Indie App Development
#94I would add this advice: 1) start by working on your apps on the side while working another job, 2) while working said job, save and invest. Over time this can provide the cushion necessary to jump to full time indie.
I saved up enough money to last a year and then lived off that while I developed my product full time. By the end of that year I was making close to what I made in my old job. 20 years later and I'm still working for myself.
Re: Lessons from 15 Years of Indie App Development
#95Earlier quoted context omitted.
Windows is a bigger market. So I think it is more a question of 'is the extra work to sell on Mac justified'. It is hard to give a precise answer, because: -I don't know how the sales exactly split between Windows and Mac (my licence covers both), but I have an idea from downloads. -It is more work to develop cross platform. -Cross platform development always results in some compromises. But, on the whole, I am happy…
What framework did you settle on?
Re: Lessons from 15 Years of Indie App Development
#96Earlier quoted context omitted.
I'll say, this has been the worst part of my little indie dev adventure. I knew I'd be uncomfortable with a lot of it, but I also didn't realize how flat out bad I am at it. I've spent so much time fiddling with keywords, refreshing splash pages for app stores, making a good landing page, buying ads, adjusting paywalls, etc. But the uptake has been depressingly low. A few people downloaded the app, but not only have…
IIRC quite a large percentage of apps in the Mac apps store have 0 downloads. You definitely can't rely on the app store to do your marketing for you.
Re: Lessons from 15 Years of Indie App Development
#97Re: Lessons from 15 Years of Indie App Development
#98Earlier quoted context omitted.
Have you found the extra work to also sell on windows to have been justified by the sales on that platform?
Windows is a bigger market. So I think it is more a question of 'is the extra work to sell on Mac justified'. It is hard to give a precise answer, because: -I don't know how the sales exactly split between Windows and Mac (my licence covers both), but I have an idea from downloads. -It is more work to develop cross platform. -Cross platform development always results in some compromises. But, on the whole, I am happy…
Re: Lessons from 15 Years of Indie App Development
#99Earlier quoted context omitted.
Just be careful of inventions assignments. If you live in the US you probably signed paperwork that says anything you invent or create is property of the company you work for. If you signed one of these and hack on the side… successful business could be owned by your previous company. You can always ask that they release the IP which requires the lawyers to officially sign it over to you. Before you quit your job mak…
I think it would only matter for something that is quite significant. And in that case, you would probably quit long before it mattered.