Earlier quoted context omitted.
Looking at that blog post, I find it illustrative in how people who like strong types and people who dislike strong types are addressing different form of bugs. If the main types of issues comes from bugs like 1 + "2" == 12" , then strong types is a big help. It also enables many developers who spend the majority of time in a programming editor to quickly get automatic help with such bugs. The other side is those peo…
What's even worse, when typing is treated as an indisputable virtue (and not a tradeoff), pretty much every team starts sacrificing readability for the sake of typing. And lo and behold, they end up with _more_ design bugs. And the sad part is that they will never even recognize that too much typing is to blame.
Also I would say type hints sacrifice aesthetics, not readability. Most code with type hints is easier to read, in the same way that graphs with labelled axes and units are easier to read. They might have more "stuff" there which people might think is ugly, but they convey critical information which allows you to understand the code.