Wow I can't fathom the amount of work that has gone into this project. Was the multi-line editor a challenge? I know SVG Edit has been struggling with this feature for some time.
Pheeeew! Indeed. It was quite a challenge. After spending two months into building a custom text layout engine, we ended up throwing all the code out the window, mostly because the performance was terrible with more than a few hundred characters. Beside this, there were a gazillion other scenarios that we could not simply cover (kerning, spacing, i18n, ligatures, cross browser differences & so on). We ended up using…
Show HN: Moqups - Vectorial mockups with HTML5 and SVG
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Re: Show HN: Moqups - Vectorial mockups with HTML5 and SVG
#92All the best. I look forward to seeing what else you lot come up with :)
Re: Show HN: Moqups - Vectorial mockups with HTML5 and SVG
#93Re: Show HN: Moqups - Vectorial mockups with HTML5 and SVG
#94Nice app. But I think the name moqups is a "bad choice"
Re: Show HN: Moqups - Vectorial mockups with HTML5 and SVG
#95Re: Show HN: Moqups - Vectorial mockups with HTML5 and SVG
#96Re: Show HN: Moqups - Vectorial mockups with HTML5 and SVG
#97Re: Show HN: Moqups - Vectorial mockups with HTML5 and SVG
#98I love it! ...but performance really suffers after just 50-100+ objects :( So of course I'm compelled to ask the devs: Why not Canvas?
I'll try to elaborate a few:
- With SVG we can easily draw very complex geometry, resulting in nice looking, configurable stencils, interactivity and many other features that would've required immense engineering efforts to achieve in pure Canvas backed up by heavy Javascript. This would've have reduced our creativity and ability to adapt fast moving forward. Creating new stencils and adapting to new UI trends is a breeze now. With Canvas, the situation would've been different and highly coupled in the back of the Javascript code.
- SVG is resolution independent. While we haven't optimized Moqups for a full mobile experience YET, if you look at some mockups on any Hi-DPI (Retina) display, the experience is simply gorgeous. Printing is also a great addition, because you can virtually print huge sheets without loss of quality, making face to face collaboration great.
- SVG is heavily used for precise visualizations and technical drawing in industrial engineering, outside its web roots. Not sure how to properly explain this - We just kind of wanted to pay some homage to these folks.
The learning curve for SVG was tremendous though, with many obstacles that made us cringe and almost and quit at points. This is mostly because SVG is such an underused technology nowadays and the documentation is still scarce. However, it was extremely fun and it's nice to see that SVG is becoming more and more relevant nowadays in the context of HTML5.
About performance: Despite the many optimizations we have done, we still have quite a few technical debts that, once fixed, will make Moqups even faster and behave well with a lot of objects. Beside this, Chrome and others are about to introduce hardware acceleration for the SVG layers soon, so all in all, more good news.
Re: Show HN: Moqups - Vectorial mockups with HTML5 and SVG
#99My first thought: "Wow". My second thought: "How do I give these people access to my wallet?"
Re: Show HN: Moqups - Vectorial mockups with HTML5 and SVG
#100Looks very similar to https://gomockingbird.com/ which has been around for a while.