Earlier quoted context omitted.
Basically no... Analytic AA is a really hard problem for video games, and I know of no general purpose solutions. For font and 2D vector rendering it's likely, in fact afaik, some solutions, such as Slug already do. But for 3d rendering I don't know of any solutions. For an intuition, consider two triangles that intersect the same pixel. Consider if say one has 20% coverage and the other 30%, does that pixel have 50%…
There're already games fully using SDF rendering, such as Dreams [0]. It even made a SIGGRAPH talk [1]. [0] https://en.wikipedia.org/wiki/Dreams_(video_game) [1] https://www.youtube.com/watch?v=u9KNtnCZDMI
I think dreams might be using splats? It's possible that something like splats combined with a form of OIT along with an art style that is tolerant to certain types of artifacts could use Analytical AA. I don't know the specifics on Dreams, but i'd be surprised if even they would be using AAA.