I'm one of the developers who worked on this project. Happy to answer any questions. More info on the project here: https://www.littleworkshop.fr/projects/5milliondevs/
Great work, it really captures the feeling of Marble Madness. Its maybe to deep of a thought, but I really fancy the spin of the marble, something that the original was not conveying as fancy as your version does.
Show HN: A Marble Madness-inspired WebGL game we built for Netlify
41–50 of 243 posts
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#42Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#43Any chance this could get open-sourced? This seems like a great example of a lot of stuff for which there are few tutorials currently.
> This seems like a great example of a lot of stuff for which there are few tutorials currently. Not OP but, what exactly you feel like is missing tutorials? It's a nice little polished experience, but I don't think there is anything particularly innovative or difficult to build with the resources that exists today. Or is there something in particular that looks/seems difficult from what they shared?
In practice building something like this with resources that exist today can still mean a stream of issues specific to a given platform, browser, library, programming language, IDE, issues related to a combination of any earlier two and a yak that needs shaving[1].
Meanwhile this project is described as[2]:
> fully optimized for both desktop and mobile browsers, with user controls and UI components tailored for each device, ensuring intuitive navigation and interaction across all platforms.
If this process was easy and well documented, Netlify wouldn't hire an external agency.
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#44Well, I'd love to know what Netlify does, but... #1. I could not find pricing anywhere. #2. The "ROI calculator" steered me to enter in my name, e-mail, and phone number. I don't want to sign up to get spam from a salesman just to find out the basics about some tool or platform. #3. Wikipedia's page for Netlify has a content warning that the content appears to be an ad brochure, but at least it said this: "Netlify is…
Used Netlify back in the day (prior to Cloudflare pages / workers sites). The experience was largely smooth. HOWEVER, pricing was both opaque and prone to explode without warning, with little to no way of setting billing limits. Ultimately, that was too risky for the kind of small-ish projects I'm running. They had the Netlify CMS for a while, which I quite liked. But that's gone now. Be interesting to know what thei…
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#45Well, I'd love to know what Netlify does, but... #1. I could not find pricing anywhere. #2. The "ROI calculator" steered me to enter in my name, e-mail, and phone number. I don't want to sign up to get spam from a salesman just to find out the basics about some tool or platform. #3. Wikipedia's page for Netlify has a content warning that the content appears to be an ad brochure, but at least it said this: "Netlify is…
That’s the meat of it. It’s Heroku for statically generated websites or websites that can run as lambdas. Pretty limited but very fast for those purposes cause everything is handled by edge servers rather than primary data center servers.
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#46Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#47Well, I'd love to know what Netlify does, but... #1. I could not find pricing anywhere. #2. The "ROI calculator" steered me to enter in my name, e-mail, and phone number. I don't want to sign up to get spam from a salesman just to find out the basics about some tool or platform. #3. Wikipedia's page for Netlify has a content warning that the content appears to be an ad brochure, but at least it said this: "Netlify is…
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#48Earlier quoted context omitted.
add a built in timer and I bet people would speed run this thing
Thanks for playing. Actually, your time is displayed once you finish the experience (there are 5 levels in total). During the project, we discussed adding a speed-run mode but ultimately had to drop this feature due to time constraints. However, we intentionally included some shortcuts in the level design with that intent in mind.
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#49Those jarring little things seem to just never disappear from modern browser games.
Beyond that it‘s amazingly fluid.
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#50- you say it's built with three.js but you also use rapier. How does that work / integrate? I see one is JS frontend thing, the other rust engine
- how did you design levels, with what?