20-25 years ago a handful of companies had a weird hold on me. I’d jump on anything Google made back then. Blizzard could sell me any game they came up with. If it was from Blizzard, it was gonna be great. Lost all of it obviously. Not a single company has my loyalty anymore. Except if valve were to release a mystery black box with faint lambda symbol on it. I’d pay whatever they asked for it.
Half-Life 2: 20th Anniversary Update
31–40 of 277 posts
Re: Half-Life 2: 20th Anniversary Update
#32Cool, but do I really feel like buying this game yet again? Still holding out for HL 3. ¯\_(ツ)_/¯
Re: Half-Life 2: 20th Anniversary Update
#33Earlier quoted context omitted.
Black Mesa is also 75% off right now, incidentally. Seems like everything Half Life is either free or on deep discount for the anniversary.
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Re: Half-Life 2: 20th Anniversary Update
#34Re: Half-Life 2: 20th Anniversary Update
#35Re: Half-Life 2: 20th Anniversary Update
#36Only three more years until Team Fortress 2 hits a similar milestone. Which is crazy to think about, because I still play it online at least once a week.
Re: Half-Life 2: 20th Anniversary Update
#3720-25 years ago a handful of companies had a weird hold on me. I’d jump on anything Google made back then. Blizzard could sell me any game they came up with. If it was from Blizzard, it was gonna be great. Lost all of it obviously. Not a single company has my loyalty anymore. Except if valve were to release a mystery black box with faint lambda symbol on it. I’d pay whatever they asked for it.
I had the same experience with the Steam Deck: just very well done, including side things like the case that came with the device. I've grown used to accessories bundled with electronics ranging from basically garbage to okay (but not great), while Valve's case was as good as I'd expect from a high-end third-party product.
Re: Half-Life 2: 20th Anniversary Update
#3820-25 years ago a handful of companies had a weird hold on me. I’d jump on anything Google made back then. Blizzard could sell me any game they came up with. If it was from Blizzard, it was gonna be great. Lost all of it obviously. Not a single company has my loyalty anymore. Except if valve were to release a mystery black box with faint lambda symbol on it. I’d pay whatever they asked for it.
Re: Half-Life 2: 20th Anniversary Update
#39Earlier quoted context omitted.
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And when you buy an album on CD you just license it for personal use, you can't play it on the radio or in a commercial space. "Buying" a copy of some intellectual property always had strings attached even in the age of physical media.
Why does this even need to be spelled out...
Re: Half-Life 2: 20th Anniversary Update
#4020-25 years ago a handful of companies had a weird hold on me. I’d jump on anything Google made back then. Blizzard could sell me any game they came up with. If it was from Blizzard, it was gonna be great. Lost all of it obviously. Not a single company has my loyalty anymore. Except if valve were to release a mystery black box with faint lambda symbol on it. I’d pay whatever they asked for it.
My theory is that there's a period when a studio has huge early success (plus in the case of Valve, they started with huge amounts of money from being former MS employees) that lets them devote themselves to their mission of making games, before either mission creep or dilution with new hires occurs over time either from staff naturally changing over time or expanding. Another factor is that when aiming to 'go big' a…