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The Impact of Jungle Music in 90s Video Game Development

pikuma.com

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Re: The Impact of Jungle Music in 90s Video Game Development

#171

Earlier quoted context omitted.

Ehhh, raves are definitely still a thing in Vancouver at least

PNW in general. Seattle is for sure active. They're not even that hard to find if you go looking for them.

I've not found that to be the case, though I'm only casually interested these days (too old to feel comfortable at most events, worried I'm more there to relive the good old days than a 'genuine' interest etc).

With dB festival gone, do people just hit up showbox or monkey loft shows and try to make friends?

Re: The Impact of Jungle Music in 90s Video Game Development

#172

We can't accept drum and bass we need jungle I'm afraid.

amen, brother

Amen! https://www.youtube.com/watch?v=5SaFTm2bcac

The very best of jungle was "UK Apache with Shy FX - Original Nuttah". It got a bit of re-release for its 25th birthday (5 years ago) with an intro by Idris Elba.

https://www.youtube.com/watch?v=GclYmrvWyuY

Ali G gave jungle a moment to shine: https://www.youtube.com/watch?v=efgIm9YPZvE

And jungle isnt dead its just evolved a bit! Nia Archives - Off Wiv Ya Headz from last year:

https://www.youtube.com/watch?v=FrnDC94_Tic

Amen brother, Amen!

Re: The Impact of Jungle Music in 90s Video Game Development

#173

There was a game called “SILENT THUNDER: A-10 TANK KILLER II” my father had in his collection that I’d ruffle through as a kid. While the gameplay (brutal flight sim) wasn’t that compelling to child me, it had a full soundtrack made of multiple genres that lives in my brain to this day, especially “Monk’s revenge”. In fact, I think it was setup so that you could put the disk in a CD player and have it play as an audi…

Wow this lead me to rediscover this dnb (sry not jungle) cd from 24 years ago: a1 sound carrier ii by dj tonic [0]

Never really liked the CD but there are some unique, weird tracks on there.

[0] https://www.youtube.com/watch?v=D94YaTCeZlU

Re: The Impact of Jungle Music in 90s Video Game Development

#174

Earlier quoted context omitted.

the local police here formed a Rave Task Force. it became very effective, and pretty much killed the scene. it got to the point where the cops would show up as the guys were unloading the PA from the truck. lots of cat and mouse games followed on trying to get past the cops. promoters even started lining up alternate locations to relocate if something got shut down. then the cops started threatening to use crack hous…

It's just not a real rave until the cops cut the tunes and flip on the the house lights at 3AM. Then you get to run the gauntlet of berries and cherries while saucered and blowed. I do miss what I remember of the '90s.

Cops. Pfftt. Wait till it’s an outdoor event where the entire sheriff’s department rolls up, and all the deputies are holding shotguns watching everyone load back up in their cars to leave. Or when the ghetto bird is loitering overhead with the spot light just to scare the party kids.

I know the artist that made the image* used for the inside jacket for the Prodigy says it wasn’t about rave culture, but it’s still one of my favorite counter culture images.

* https://i.pinimg.com/originals/6c/54/ff/6c54ff7df285244d2d56...

Sorry for the Pinterest link. It was the first one to pop up in search

Re: The Impact of Jungle Music in 90s Video Game Development

#175
post #56

Earlier quoted context omitted.

There's still plenty of fresh underground music and the 'kids' are doing just fine. Yeah there's loads of mainstream garbage out there, but there always was. The main difference is that this stuff was being invented, whereas most electronic music now is derived from those early 90s invented genres, but even saying that there's still plenty of creativity. There's a night in London called Cartulis (which is usually at…

I didn't intend someone taking away from that no fresh music was being made. I simply said that the parties of old are no longer happening, so that experience isn't available to them. I'm constantly listening to new music, and I've come up with lots of new tracks that will make a helluva set list, one day. Problem I have is only owning 1200s, and none of the gear to let those drive digital files. My discretionary fun…

You are simply disconnected. The rave scene is thriving.

Re: The Impact of Jungle Music in 90s Video Game Development

#176
I'm a bit surprised, given the mention of other Dreamcast games, that there's no mention of Airforce Delta's soundtrack: https://www.youtube.com/watch?v=rR7C-9laJbs&list=PLbPd0JMiEH...

AFD's soundtrack is interesting because it tends to be superficially EDM-ish but still pulls in that jungle influence. Track 2 on that playlist is a perfect example: you have a very standard drum beat front and center, but you also have a heavily-chopped drum beat as texture from the very first moment. The resulting syncopated effect with the piano and synth cords is a nice touch (especially in that bit around the 2 minute mark, which itself is a nice introduction to a broader motif throughout the rest of the soundtrack, particularly the finale Track 24 - which itself is another great example of that "EDM main beat with jungle-like chopping as texture" style).

Occasionally that style flips around, though. Track 15 is a good example, where it's the chopped beat (albeit not severely) that takes front and center, yet again producing neat syncopated effects with the synth chords now in the more rigid role. Similar deal with Tracks 8, 10, and 13, though most of these are less afraid to move the chords into the off-beats.

And then there's my second-favorite track, Track 11, which deemphasizes the chopped drums a bit but instead chops up the synth arpeggios for the same effect of adding that nice bit of texture to the pulsing beat and soaring synths.

My favorite track, Track 7, alternates between a very pure-jungle sound across the board (with the drums and chords being heavily chopped and syncopated, often in support of nice long notes) and brief moments of that EDM-like pulse, to great effect.

And of course there's plenty of great stuff outside of that EDM/jungle hybrid, like Track 23's Harold-Faltermeyer-esque "Top Gun Anthem" knockoff, or the smooth-jazz-ish segues like Track 22.

All in all, a fantastic body of work that defined my childhood.

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Another game conspicuously missing from the discussion is Buck Bumble and its jungle-to-the-max soundtrack: https://www.youtube.com/watch?v=Lax-KRVVPfo&list=PLeXmIIlkcO...

bump to the boom to the bump to the bass, bump to the boom to the bumble

Re: The Impact of Jungle Music in 90s Video Game Development

#177
post #16

If anyone's interested and wants to hear more, I have a mix of 92/93 era Jungle [1] Some rough mixes here and there (especially the first one) because it was live from a NYE event. But it suits the style of music, that era was so raw and fresh, the future was being invented right there! Very happy days :) 1) DJ SS - Intro 2) Higher Sense - Cold Fresh Air 3) Deep Blue - The Helicopter Tune 4) Roni Size - Time Stretch…

iirc helicopter tune was in midnight club 3. jungle makes for great racing music I didn't expect a jungle setlist while browsing HN — bless

Someone used up their “one time!”

Re: The Impact of Jungle Music in 90s Video Game Development

#178
I worked as an intern in the sound department at a video game company in 1997/1998. We had a full recording studio in house around the corner from my desk. One day, a drummer came in to lay down some drum’n’bass tracks for a game. So yeah, indeed the Jungle sound was present in video games back then. What a time.
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