Live data from Hacker News

The Impact of Jungle Music in 90s Video Game Development

pikuma.com

131–140 of 325 posts

Re: The Impact of Jungle Music in 90s Video Game Development

#131
post #56

Earlier quoted context omitted.

There's still plenty of fresh underground music and the 'kids' are doing just fine. Yeah there's loads of mainstream garbage out there, but there always was. The main difference is that this stuff was being invented, whereas most electronic music now is derived from those early 90s invented genres, but even saying that there's still plenty of creativity. There's a night in London called Cartulis (which is usually at…

I'm interested in a lot of subculture music, and it really isn't there like it was for the most part. Most families of music seem to have stagnated or regressed. The early 90s gangster rap is definitely superior to mumble rap/emo rap, the 90s IDM/jungle/trance is superior to modern EDM/house/trap and the pop mainstream now is just garbage compared to the the mainstream from the late 80s/90s. Mixing and production are…

I agree with you as far as Hip-Hop quality goes (assuming that "gangster" encompasses things like Old School East Coast, G-Funk, etc). There was a beauty in how limited the production assets of Hip-Hop were in those days, which fostered a very special kind of creativity. Not to mention how it intermixed with the afro-zeitgeist of that time.

But for example techno and house these days have such a gargantuan amount of variety. And because those genres were digital-ish to begin with, they didn't suffer as much from the evolution of DAWs compared to some other genres.

This would have done well at a 90s rave (especially from 4:45 onward): https://open.spotify.com/track/5v2NmAWURnM260nd2acPLr

I guess for "90s" Metal it strongly varies how much studio backing there was and if it is early or late 90s. Late 90s sounds great: https://open.spotify.com/track/0JBQnLKfLXmlkquabLtAgd?

Three related playlist:

- Very underground 90s Hip-Hop cuts: https://open.spotify.com/playlist/1LhtrTYYMKu8G33paRWFIL

- Rave-y Techno: https://open.spotify.com/playlist/7ktoUGruqYdoY3vLhDDtaB

- All sorts of Metal with melodic elements: https://open.spotify.com/playlist/1Wec2pdudcDyIHvOu4fL7b

Re: The Impact of Jungle Music in 90s Video Game Development

#132

I can't accept Drum and Bass, we need Jungle I'm afraid. Genuinely glad I got to experience so much of it growing up with a PS1 and the genre's stuck with me. If you want to focus on listening or have some soothing background noise, it's perfect, versatile. While not all jungle, shouout to PS1 racing games for their killer soundtracks. The glorified mixtape of Gran Turismo 2 (all versions!), Colin Mcrae Rally's acid…

"I can't accept Drum and Bass" is the greatest YouTube remix rabbit hole to go down

Re: The Impact of Jungle Music in 90s Video Game Development

#133
post #56

Earlier quoted context omitted.

There's still plenty of fresh underground music and the 'kids' are doing just fine. Yeah there's loads of mainstream garbage out there, but there always was. The main difference is that this stuff was being invented, whereas most electronic music now is derived from those early 90s invented genres, but even saying that there's still plenty of creativity. There's a night in London called Cartulis (which is usually at…

I didn't intend someone taking away from that no fresh music was being made. I simply said that the parties of old are no longer happening, so that experience isn't available to them. I'm constantly listening to new music, and I've come up with lots of new tracks that will make a helluva set list, one day. Problem I have is only owning 1200s, and none of the gear to let those drive digital files. My discretionary fun…

Ehhh, raves are definitely still a thing in Vancouver at least

Re: The Impact of Jungle Music in 90s Video Game Development

#134

Earlier quoted context omitted.

Gentrification and moral panic killed warehouse parties and raves.

the local police here formed a Rave Task Force. it became very effective, and pretty much killed the scene. it got to the point where the cops would show up as the guys were unloading the PA from the truck. lots of cat and mouse games followed on trying to get past the cops. promoters even started lining up alternate locations to relocate if something got shut down. then the cops started threatening to use crack hous…

It's just not a real rave until the cops cut the tunes and flip on the the house lights at 3AM. Then you get to run the gauntlet of berries and cherries while saucered and blowed. I do miss what I remember of the '90s.

Re: The Impact of Jungle Music in 90s Video Game Development

#135

I've recently been into game development, and I needed music which lead me to discovering synthesizers--I was hooked the first time I saw so many buttons, knobs, and flashing lights--and now I've gone off on a huge tangent and am studying music theory instead of making my game. Oh well, it's all for fun. Does HN have any advice on how to get started with synthesizers, with an eye towards creating a game soundtrack?

Ableton has a good free introduction using web audio stuff so no download needed.

https://learningsynths.ableton.com/

For a more advanced set of lessons there is Syntorial, which has a demo including the first 20 or so lessons and the full set of 200 lessons for $120. Syntorial requires a download, but it's a full synthesizer with lessons built into it, so you can use it in your own music.

Aside from that I'd say youtube is the best source. While you're still a beginner I'd recommend avoiding any videos where they don't show the finished result because it's much harder to tell if the video is BS or not.

For free synthesizers, I'd recommend "TAL U-NO-60" as a good beginner one, it's modeled after the Roland Juno 60. And "Vital" for a more complex / less beginner friendly one. Both of those have paid versions with additional features but those additional features are not necessary at all. You'll also need a DAW software capable of loading VST plugins to use them.

Re: The Impact of Jungle Music in 90s Video Game Development

#136
post #56

Earlier quoted context omitted.

There's still plenty of fresh underground music and the 'kids' are doing just fine. Yeah there's loads of mainstream garbage out there, but there always was. The main difference is that this stuff was being invented, whereas most electronic music now is derived from those early 90s invented genres, but even saying that there's still plenty of creativity. There's a night in London called Cartulis (which is usually at…

I'm interested in a lot of subculture music, and it really isn't there like it was for the most part. Most families of music seem to have stagnated or regressed. The early 90s gangster rap is definitely superior to mumble rap/emo rap, the 90s IDM/jungle/trance is superior to modern EDM/house/trap and the pop mainstream now is just garbage compared to the the mainstream from the late 80s/90s. Mixing and production are…

I don't agree. There are so many niche genres now that have never existed before, e.g. vaporwave, phonk, outrun, twee, etc. Gotta dig deeper. There is tons of fresh and original underground music being made still.

Re: The Impact of Jungle Music in 90s Video Game Development

#137

Earlier quoted context omitted.

I didn't intend someone taking away from that no fresh music was being made. I simply said that the parties of old are no longer happening, so that experience isn't available to them. I'm constantly listening to new music, and I've come up with lots of new tracks that will make a helluva set list, one day. Problem I have is only owning 1200s, and none of the gear to let those drive digital files. My discretionary fun…

Ehhh, raves are definitely still a thing in Vancouver at least

PNW in general. Seattle is for sure active. They're not even that hard to find if you go looking for them.

Re: The Impact of Jungle Music in 90s Video Game Development

#138
post #79
post #72

Earlier quoted context omitted.

I can't edit it, so here's a direct site link: https://soundcloud.com/paullouth/paul-louth-jungle-mix-nye-2...

In general please don't use Soundcloud to share music. It's complete shit. It doesn't even allow seeking unless you register for an account. At least Youtube is borderline usable without signing in.

Are you kidding? Not only does YT push undesired video bloat when you just want to listen to audio, it also is ad-driven/-ladden. Basically using YT for audio and Let's Play binging is an Alzheimer/Boomer marker, and the signal to leave the party.

Re: The Impact of Jungle Music in 90s Video Game Development

#139
post #16

If anyone's interested and wants to hear more, I have a mix of 92/93 era Jungle [1] Some rough mixes here and there (especially the first one) because it was live from a NYE event. But it suits the style of music, that era was so raw and fresh, the future was being invented right there! Very happy days :) 1) DJ SS - Intro 2) Higher Sense - Cold Fresh Air 3) Deep Blue - The Helicopter Tune 4) Roni Size - Time Stretch…

Thanks for the link. Someone who I know who was into that with the decks, sampler etc. will love it!

Anyway to avoid app install?

Re: The Impact of Jungle Music in 90s Video Game Development

#140

There was a game called “SILENT THUNDER: A-10 TANK KILLER II” my father had in his collection that I’d ruffle through as a kid. While the gameplay (brutal flight sim) wasn’t that compelling to child me, it had a full soundtrack made of multiple genres that lives in my brain to this day, especially “Monk’s revenge”. In fact, I think it was setup so that you could put the disk in a CD player and have it play as an audi…

Jungle has breakbeats, whereas that music is four-on-the-floor.
Post reply on HN