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The Impact of Jungle Music in 90s Video Game Development

pikuma.com

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Re: The Impact of Jungle Music in 90s Video Game Development

#122
post #98

Earlier quoted context omitted.

> that era was so raw and fresh, the future was being invented right there! Very happy days I've been told by several Gen-Z that they've never been to a "rave", and I feel sorry for them. In my town, we had quite the underground scene, but then times changed and it is so much smaller now. Now, "kids" just call it all EDM instead of the specific genre that we know and love.

I was surprised to see Gen Z called out here specifically, though I guess it depends on where you live/grow up as well. I'd hazard to guess most of the millennials I know also haven't been to a rave! I don't think there were any available in my hometown (or they were too underground for me to have ever heard about!), and there wasn't much exposure to electronic music at all, so it's not an experience I'd ever conside…

Can confirm. I imagine that it's highly localized, but the closest I got was dances at anime conventions and more mainstream venues that might play Jersey/Baltimore Club.

Per TFA, most of my exposure music that's now put under the EDM umbrella was through video games (DDR...). Also mix-discs curated from Limewire downloads, keygens, Windows Movie Maker AMVs, and the Newgrounds/Youtube/Bandcamp releases of amateur FruityLoops producers.

I suppose what might make this paradigm interesting to consider is that it means most of this music was a contributing element to some larger project, and not just something to enjoy on its own (though you could make the case that music at a rave is just a means to forging social and emotional connections). As such, there are a lot of songs that people my age will recognize immediately, and absolutely could not tell you who made them (just where they heard it first).

Re: The Impact of Jungle Music in 90s Video Game Development

#124

I had the luck/privilege of being in the UK back in the 90s, around the time Jungle and Drum and Bass were really high (pun intended). Those were the good old times with PlayStation arriving, Wipeout having a superb soundtrack, and many excellent artists providing tunes for games. In case there are people interested in DnB have a look at Andy C ;-)

There was a club in London that I used to go to in the mid-90s called Complex. It had three floors, one was drum&bass, one techno, and the top floor was PlayStations.

The PS1 was a real zeitgeist moment where gaming came of age.

Re: The Impact of Jungle Music in 90s Video Game Development

#125
post #115
post #39

Earlier quoted context omitted.

Also "Examples of popular drum brakes" should be "breaks".

Now I desperately want to see drum breaks made with brake drums.

For this set I'm gonna need a 5HP turntable with dual 4-jaw chucks

Re: The Impact of Jungle Music in 90s Video Game Development

#127
post #16

If anyone's interested and wants to hear more, I have a mix of 92/93 era Jungle [1] Some rough mixes here and there (especially the first one) because it was live from a NYE event. But it suits the style of music, that era was so raw and fresh, the future was being invented right there! Very happy days :) 1) DJ SS - Intro 2) Higher Sense - Cold Fresh Air 3) Deep Blue - The Helicopter Tune 4) Roni Size - Time Stretch…

> that era was so raw and fresh, the future was being invented right there! Very happy days I've been told by several Gen-Z that they've never been to a "rave", and I feel sorry for them. In my town, we had quite the underground scene, but then times changed and it is so much smaller now. Now, "kids" just call it all EDM instead of the specific genre that we know and love.

I'm 48 and I still DJ. The kids are fine. The underground scene is still real. D&B is just jungle 14 BPM faster.

Re: The Impact of Jungle Music in 90s Video Game Development

#128
post #51

Noclip has an amazing documentary about Wipeout 2097 music: https://youtu.be/-nwWpQJFGp8?si=f96-_G3bBqmGEP_c

Clicked link, heard Firestarter, A+ for meeting expectations.

Only just clocked yesterday that Keith FLINT would be a literal fire starter.

Twenty eight years!

I’m ashamed of myself.

Re: The Impact of Jungle Music in 90s Video Game Development

#129

Author here. Thanks for sharing the blog post on HN; it was a nice surprise to see it in the first page.

You have gotten the history here dead wrong: > The techno scene originated in Germany, reached the UK, and it was later associated with the Chicago & Detroit EDM scene in America. Techno was invented in Detroit, house music in Chicago. Germany like techno. In no sense whatsoever did they invent or originate it.

I'd argue the article gets the history of jungle itself quite wrong too... there's no mention of breakbeat hardcore, no mention of Shut Up and Dance collaborating with Ragga Twins, etc.

Fabio and Grooverider are seminal figures to the scene, yes, but they did not originate the sound.

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