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The Impact of Jungle Music in 90s Video Game Development

pikuma.com

101–110 of 325 posts

Re: The Impact of Jungle Music in 90s Video Game Development

#101

Earlier quoted context omitted.

Nice selection! One of the things I noticed with a bunch of the younger producers is that they make really nice tunes but they don't bother with the whole intro/outro thing so there's no buffer on either end of the track to mix the thing unless you go add them yourself before even attempting to get them in with a bunch of older choons meant for mixing. like this is great [1], but 1:34 minutes lmao what? On the other…

True,but more modern mixing equipment has made loops a lot easier so I just tend to make my own intros in the mix

Yeah that's the way to go for sure

Re: The Impact of Jungle Music in 90s Video Game Development

#102

Wicked! Wicked! Jungle is massive! https://youtu.be/O7TklQTeuSE

I believe it's "Junglist massive" with massive ~= crowd ...or is that intentional with Ali G's spelling abilities...

it is junglist massive and i dont think thats the kind of mistake ali g would make but i can understand how someone would hear jungle is massive

Re: The Impact of Jungle Music in 90s Video Game Development

#103
post #16

If anyone's interested and wants to hear more, I have a mix of 92/93 era Jungle [1] Some rough mixes here and there (especially the first one) because it was live from a NYE event. But it suits the style of music, that era was so raw and fresh, the future was being invented right there! Very happy days :) 1) DJ SS - Intro 2) Higher Sense - Cold Fresh Air 3) Deep Blue - The Helicopter Tune 4) Roni Size - Time Stretch…

Hell yeah, I've been listening to jungle mixes on YouTube since this summer and enjoying Jungle Fatigue on Bandcamp. My introduction to jungle-esque music was Toonami so it's been fun exploring this genre more.

Thanks for sharing your mix!

Re: The Impact of Jungle Music in 90s Video Game Development

#104

Author here. Thanks for sharing the blog post on HN; it was a nice surprise to see it in the first page.

You have gotten the history here dead wrong:

> The techno scene originated in Germany, reached the UK, and it was later associated with the Chicago & Detroit EDM scene in America.

Techno was invented in Detroit, house music in Chicago. Germany like techno. In no sense whatsoever did they invent or originate it.

Re: The Impact of Jungle Music in 90s Video Game Development

#105
post #98

Earlier quoted context omitted.

> that era was so raw and fresh, the future was being invented right there! Very happy days I've been told by several Gen-Z that they've never been to a "rave", and I feel sorry for them. In my town, we had quite the underground scene, but then times changed and it is so much smaller now. Now, "kids" just call it all EDM instead of the specific genre that we know and love.

I was surprised to see Gen Z called out here specifically, though I guess it depends on where you live/grow up as well. I'd hazard to guess most of the millennials I know also haven't been to a rave! I don't think there were any available in my hometown (or they were too underground for me to have ever heard about!), and there wasn't much exposure to electronic music at all, so it's not an experience I'd ever conside…

It's just the specific conversations I've had. I'm in the GenX group, and partied with lots of millennials. Based on that experience I just rolled millennials into the "hasRaved == true" category. While never attending a full on rave, my kid has at least attended our old park parties we'd throw during the day with permits and everything. She'd be an elder GenZ, so at least she was introduced to the concept. These other conversations I've had haven't even had that.

Re: The Impact of Jungle Music in 90s Video Game Development

#106
post #16

If anyone's interested and wants to hear more, I have a mix of 92/93 era Jungle [1] Some rough mixes here and there (especially the first one) because it was live from a NYE event. But it suits the style of music, that era was so raw and fresh, the future was being invented right there! Very happy days :) 1) DJ SS - Intro 2) Higher Sense - Cold Fresh Air 3) Deep Blue - The Helicopter Tune 4) Roni Size - Time Stretch…

Throwing in Bay Tremore, a legend on the demoscene. Demo is such a natural extension to jungle.

Biggest hit: Rocking steady - https://www.youtube.com/watch?v=4V5xlLs-OQY

I also cannot get this track he made for a 1998 video game out of my head:

Tremors - https://www.youtube.com/watch?v=BUKno5p9U04

Re: The Impact of Jungle Music in 90s Video Game Development

#107

We can't accept drum and bass we need jungle I'm afraid.

Got me started on watching University Challenge, and now Cosmic Pumpkin is one of my very few "must watch new videos right away" subscriptions on YouTube.

Dammit I watched for 45 minutes waiting for the drop.

Re: The Impact of Jungle Music in 90s Video Game Development

#108
jungle & drum and bass were magical in the 90s. The breakbeats left so much room for crazy experimentation with synthesizers that you didnt really get out of other genres with the more familiar booming 4 on the floor kick drums. This was also a time when people were moving from hardware to software for music production so the evolution of the music, if you were to look at it from the early 90s to early 2000s was incredible.

Re: The Impact of Jungle Music in 90s Video Game Development

#109

I recall the Wipeout 2097 soundtrack[1] blew me away as a kid. I had heard some techno and eurodance was popular at the time, but the sounds coming out of the speaker at the store where the demo ran was on another level. Bought the CD and listen to it every now and then, and Orbital's Petrol track is still up there on my top 100 list. There was something raw, and edge, that seems lost in so much electronic music thes…

https://archive.org/details/wipeout2097_soundtrack

WE HAVE EXPLOSIVEEE

Re: The Impact of Jungle Music in 90s Video Game Development

#110
post #56

Earlier quoted context omitted.

There's still plenty of fresh underground music and the 'kids' are doing just fine. Yeah there's loads of mainstream garbage out there, but there always was. The main difference is that this stuff was being invented, whereas most electronic music now is derived from those early 90s invented genres, but even saying that there's still plenty of creativity. There's a night in London called Cartulis (which is usually at…

I'm interested in a lot of subculture music, and it really isn't there like it was for the most part. Most families of music seem to have stagnated or regressed. The early 90s gangster rap is definitely superior to mumble rap/emo rap, the 90s IDM/jungle/trance is superior to modern EDM/house/trap and the pop mainstream now is just garbage compared to the the mainstream from the late 80s/90s. Mixing and production are…

> Mixing and production are worlds better

Long gone are the days of "shoes in the dryer" mixes where guys were just slamming two DATs together with no pitch control. Sadly, I think we've gotten to the point of those tight mixes being less of the skill of the DJ and the result of software. With everything being done on laptops with cool software, I really wonder how many DJs are even mixing and just performing while a premixed file plays.

But as you say, the production quality has definitely improved. The music is just clean with no quality loss from layering/multi-tracking/bouncing. The concept of the space between notes has never been so distinguished.

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