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Project Sid: Many-agent simulations toward AI civilization

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Re: Project Sid: Many-agent simulations toward AI civilization

#31
post #8

Honestly I'm really excited about this. I've always dreamed of full blown sandbox games with extremely advanced NPCs (which the current LLMs can already kinda emulate), but on the bigger scale. In just a few decades this will finally be made into proper games. I can't wait.

I think it can be quite interesting especially if you consider different character types (in Anthropic lingo this "personality"). The only problem right now is that using a proprietary LLM is incredibly expensive. Therefore having a local LLM might be the best option. Unfortunately, these are still not on the same level as their larger brethren.

[1] https://jdsemrau.substack.com/p/evaluating-consciousness-and...

Re: Project Sid: Many-agent simulations toward AI civilization

#32

They probably will fall fast into tragedy of the commons kind of situations. We developed most of our civilization while there was enough room for growing and big decisions were centralized, and started to get into bad troubles when things became global enough. With AIs some of those "protections" may not be there. And hardcoding strategies to avoid this may already put a limit on what we are simulating.

Does this mean that individual complexity is a natural enemy of group cohesiveness? Or is individual 'selfishness' more a product of evolutionary background.

On our planet we don't have ant colony dynamics at the physical scale of high intelligence (that I know of), but there are very physical limitations to things like food sources.

Virtual simulations don't have the same limitations, so the priors may be quite different.

Re: Project Sid: Many-agent simulations toward AI civilization

#34

I've thought about this a lot. I'm no philosopher or AI researcher, so I'm just spitballing... but if I were to try my hand at it, I think I'd like to start from "principles" and let systems evolve or at least be discoverable over time Principles would be things like self-preservation, food, shelter and procreating, communication and memory through a risk-reward calculation prism. Maybe establishing what is "known" v…

Many of these projects are inch deep into intelligence and miles deep into the current technology. Some things will see tremendous benefits but as far as artificial intelligence we’re not there yet. Im thinking gaming will benefit a lot from these..

You mean we're not there in simulating an actual human brain? Sure. But we're seeing AI work like a human well enough to be useful, isn't that the point?

Re: Project Sid: Many-agent simulations toward AI civilization

#35
post #33

Really interesting but curious how civilization here holds up without deeper human-like complexity, feels like it might lean more toward scripted behaviors than real societies

feels like it might lean more toward scripted behaviors than real societies

Guess what's happening with "real societies" now... There's a reason "NPC" is used as an insult.

Re: Project Sid: Many-agent simulations toward AI civilization

#36
Just yesterday I was wondering how the Midjourney equivalent world gen mod for Minecraft might be coming along. Imagine prompting the terrain gen?? That could be pretty mind blowing.

Describe the trees hills vines, tree colors/patterns, castles, towns, details of all buildings and other features. And have it generate as high quality in Minecraft as image gen can be in stable diffusion?

Re: Project Sid: Many-agent simulations toward AI civilization

#37

They probably will fall fast into tragedy of the commons kind of situations. We developed most of our civilization while there was enough room for growing and big decisions were centralized, and started to get into bad troubles when things became global enough. With AIs some of those "protections" may not be there. And hardcoding strategies to avoid this may already put a limit on what we are simulating.

Does this mean that individual complexity is a natural enemy of group cohesiveness? Or is individual 'selfishness' more a product of evolutionary background. On our planet we don't have ant colony dynamics at the physical scale of high intelligence (that I know of), but there are very physical limitations to things like food sources. Virtual simulations don't have the same limitations, so the priors may be quite diff…

Taking the "best" course of action from your own point of view could not be so good from a more broad perspective. We might have evolved some small group collaboration approaches that in the long run plays better, but in large groups that doesn't go that well. And for AIs trying to optimize something without some big picture vision, things may go wrong faster.

Re: Project Sid: Many-agent simulations toward AI civilization

#38
I've reviewed the paper and I'm confident this paper was fabricated over a collection of false claims. The claims made are not genuine and should not be taken at face value without peer review. The provided charts and graphics are sophisticated forgeries in many cases when reviewing and vetting their applicability to the claims made.

It is currently not possible for any kind of LLM to do what is being proposed, while maybe the intentions are good with regard to commercial interests, I want to be clear: this paper seems indicate that election-related activities were coordinated by groups of AI agents in a simulation. These kinds of claims require substantial evidence and that was not provided.

The prompts that are provided are not in any way connected to an applied usage of LLMs that are described.

Re: Project Sid: Many-agent simulations toward AI civilization

#39
I'm reminded of Dwarf Fortress, which simulates thousands of years of dwarf world time, the changing landscapes and the rise and fall and rise and fall of dwarf kingdoms, then drops seven player-controlled dwarves on the map and tells the player "have fun!" It'd be a useful toy model perhaps for identifying areas of investigation to see if it can predict behavior of real civilizations, but I'm not seeing any AI breakthroughs here.

Maybe when Project Sid 6.7 comes out...

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