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Show HN: I Built a Rock, Paper, Scissors roguelike in React

xtremerps.com

21–30 of 35 posts

Re: Show HN: I Built a Rock, Paper, Scissors roguelike in React

#21

It's not working, and it doesn't really look like a rogue-like at all, but just a turn based 1:1 game?

I'm definitely no expert in roguelikes XD however the idea was to add some progression elements to strengthen your character as you progress in Survival Mode! Also, I made some adjustment to my cloud hosting that should hopefully resolve the issues

Re: Show HN: I Built a Rock, Paper, Scissors roguelike in React

#24

> And if you wanna see a quirky short of me putting it together: https://www.youtube.com/shorts/8-ijQkKm3Ds Please buy yourself a pop filter for your mic if you're going to mess with the gain

RIP anyone's ear drums with headphones I suppose haha yeah listening back in post production and I just had to run with it. Will probably invest in future videos

Re: Show HN: I Built a Rock, Paper, Scissors roguelike in React

#26
post #6

Congrats on shipping! Now let’s talk about the efforts of your hard work! What were your challenges during this? How were they overcome?

Thanks for tuning in! In terms of challenges, keeping the web socket connections in check has been a continuous challenge. Observability helps!

Re: Show HN: I Built a Rock, Paper, Scissors roguelike in React

#27

I did my own RPS game, and to be honest absolutely struggled to make it remotely interesting. This is even if you have bots that replicate psychological ploys. It seems the interest in the game itself is like the old poker maxim “play the man, not the cards”. Unless you have a relationship outside of the game with your opponent it is just a bit too abstract. https://luduxia.com/showdown/

Nice! The graphics on here are amazing! What engine/libraries did you use??

And as far as making it interesting, seems you went the graphics route. I sacrificed that and doubled down on extraneous mechanics. Hopefully it's working now so you can see the perk shop in action

Re: Show HN: I Built a Rock, Paper, Scissors roguelike in React

#28

I did my own RPS game, and to be honest absolutely struggled to make it remotely interesting. This is even if you have bots that replicate psychological ploys. It seems the interest in the game itself is like the old poker maxim “play the man, not the cards”. Unless you have a relationship outside of the game with your opponent it is just a bit too abstract. https://luduxia.com/showdown/

You should check out the anime Kaiji. They play rock paper scissors, but with a limited number of cards. It goes into probability, game theory, and social engineering. Really cool show.

Re: Show HN: I Built a Rock, Paper, Scissors roguelike in React

#29

I did my own RPS game, and to be honest absolutely struggled to make it remotely interesting. This is even if you have bots that replicate psychological ploys. It seems the interest in the game itself is like the old poker maxim “play the man, not the cards”. Unless you have a relationship outside of the game with your opponent it is just a bit too abstract. https://luduxia.com/showdown/

You should check out the anime Kaiji. They play rock paper scissors, but with a limited number of cards. It goes into probability, game theory, and social engineering. Really cool show.

I've been looking for another anime to get into. I gave the synopsis a quick glance and looks interesting for sure!

Re: Show HN: I Built a Rock, Paper, Scissors roguelike in React

#30
Negatives: I just played a round against a computer opponent. I’m still not sure if my player was on the left or the right side, I guess my health was on the bottom because when that went to zero the game was over. I’m also not sure if I need to know what Merp means.

Positives: Gameplay was snappy, audio was a nice touch, characters make it feel more competitive like you’re building up to a “boss” battle.

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