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Show HN: I Built a Rock, Paper, Scissors roguelike in React

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Re: Show HN: I Built a Rock, Paper, Scissors roguelike in React

#11

Cool stuff! Since you asked for feedback, when I read "roguelike" I think single player first. Would love to play against AI, quick in and out

Thanks a lot for the feedback! I encountered a snag, and I'm resolving it. And once that's handled, you can feel free to check out the Daily Challenge as it was meant for exactly that purpose!

Re: Show HN: I Built a Rock, Paper, Scissors roguelike in React

#15
I did my own RPS game, and to be honest absolutely struggled to make it remotely interesting. This is even if you have bots that replicate psychological ploys.

It seems the interest in the game itself is like the old poker maxim “play the man, not the cards”. Unless you have a relationship outside of the game with your opponent it is just a bit too abstract.

https://luduxia.com/showdown/

Re: Show HN: I Built a Rock, Paper, Scissors roguelike in React

#18

You should look into smoothing out the UX with toast or other notifications so users know whether they are waiting or not. For instance, "Daily Challenge" seemingly does nothing. Single player "Survival" is seemingly stuck waiting for another player. It seems interesting but unfortunately I am entirely confused on how to use it. Buttons don't work, the tutorial references highlighting that isn't happening, other butt…

Dug a little deeper and seemed there was a limitation in my cloud hosting. I made some adjustments and hopefully things run a bit smoother

Re: Show HN: I Built a Rock, Paper, Scissors roguelike in React

#19

Seems to be broken? I'm not able to play or even complete the tutorial. Just constantly says `Waiting for other player...` and nothing on the page is interactable.

Dug a little deeper and seemed there was a limitation in my cloud hosting. I made some adjustments and hopefully things run a bit smoother

Re: Show HN: I Built a Rock, Paper, Scissors roguelike in React

#20
post #14

``` GET https://localhost:3001/socket.io/?EIO=4&transport=polling&t=... net::ERR_CONNECTION_REFUSED ``` Looks like you should set a production ENV?

Seemed my cloud hosting was having some issues with the traffic, but hopefully resolved and things run a bit smoother!
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