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An Update on Apple M1/M2 GPU Drivers

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91–100 of 291 posts

Re: An Update on Apple M1/M2 GPU Drivers

#91

> frankly, I think ray tracing is a bit of a gimmick feature That's incredibly arrogant. The whole industry is adopting ray tracing, and it is a very desired feature people are upgrading video cards to get working on games they play.

Can the hardware for ray tracing be used for anything else? Ray tracing is just math, is that math applicable for any non graphics use?

Re: An Update on Apple M1/M2 GPU Drivers

#92
post #60

Earlier quoted context omitted.

Purchasing one has been illegal since 1863, but the technology typically used is a human assistant, although the signal is usually more subtle.

Who can forget 1863. The year BigMagic ruined the fun for everyone.

While I originally understood it the way you did, I think they were referring to this: https://en.wikipedia.org/wiki/Emancipation_Proclamation

Re: An Update on Apple M1/M2 GPU Drivers

#93

> frankly, I think ray tracing is a bit of a gimmick feature That's incredibly arrogant. The whole industry is adopting ray tracing, and it is a very desired feature people are upgrading video cards to get working on games they play.

While it may eventually be a non-gimmick in the industry as the compute needed for it advances more it's always going to be quite the gimmick in terms of what the M1/M2 GPU can do with it.

Re: An Update on Apple M1/M2 GPU Drivers

#95
post #25

Earlier quoted context omitted.

Major base changes, or just added more stuff on top of the same base?

How it handles memory and registers is quite different.

How much will this matter to (somewhat graphics demanding) end users? I'm somewhat eagerly awaiting swapping out my M1 Studio with the M4 Studio that is all but confirmed to be coming at some point next year... More GPU grunt would certainly make me happy. Even the M1 is a far more competent gaming machine than I expected but I came from an i9/3080 machine so, well, more is more, as long as they can keep it near silent and relatively cool running.

Re: An Update on Apple M1/M2 GPU Drivers

#96
post #31

Is anyone else astonished at how much is missing in the hardware and how much is emulated?

The things being emulated are mostly legacy features that are barely used in modern software, if at all, so the overhead of emulating them for backward compatibility isn't the end of the world. I can't blame Apple for not supporting geometry shaders in hardware, when they're widely considered to be a mistake that never should have been standardized in the first place, and Metal never supported them at all so they cou…

Tessellation does not seem to fit this description though

Re: An Update on Apple M1/M2 GPU Drivers

#97
post #44

> tessellator.cl is the most unhinged file of my career ...so far. The presenter is only 23 apparently. Maybe I'm speaking only for myself here, but I think career unhingedness does not go down over time as much as one might hope. In all seriousness, she does really impressive work, so when she says this 2,000 lines of C++ is inscrutable, that gives one pause. Glad it's working nonetheless.

It's unfathomable that she's 23 and wrote an open source graphics driver for a closed-source graphics card. At least Einstein had the decency to wait until he was 26 to invent special relativity.

[deleted]

Re: An Update on Apple M1/M2 GPU Drivers

#98

Earlier quoted context omitted.

Is this really so different from any other mobile derived GPU?

Yes. Apple have their own graphics API. They were able to decide that, say, geometry shaders aren't worth the chip area or engineering effort to support. Other IHVs don't get that choice; for geometry shaders, for instance, they're part of both Vulkan and OpenGLES, there are games and benchmarks that use them, and customers (end-users, gamedevs, review/benchmark sites, SoC vendors) will evaluate GPUs based, in some s…

>>(end-users, gamedevs, review/benchmark sites, SoC vendors) will evaluate GPUs based, in some small part, on how good their geometry shader support is

Do they? I can't remember ever seeing any mention of Geometry Shader performance in a GPU review I've read/watched. The one thing I've ever heard about it was about how bad they were.

Re: An Update on Apple M1/M2 GPU Drivers

#99

I always wondered about these /SubscriberLink/ links. Is sharing them considered unethical?

It's not different from shared articles here from subscriber-only newsletters being accompanied by the archived link in the topmost comment. Users here seem to not care about those "ethics"

There's a difference between posting a sub-only link to that's intended to be shared in moderation, and posting a link to pay walled article as if to expect the clicker of that link to pay for a sub to that website just so they can read that article.

Its a pretty absurd expectation.

Re: An Update on Apple M1/M2 GPU Drivers

#100

I always wondered about these /SubscriberLink/ links. Is sharing them considered unethical?

I'm sure that they are very, very happy that HN is directing a firehose of traffic at their site on the regular. In order to subscribe people need to know that LWN exists.

I know this is off on a tangent, but I recently signed up for LWN and it's well worth the price. The articles and news items alone are worth it, but the archive is just amazing.
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