I've always liked physics games so let's do another
crispsandwi.ch
I've always liked physics games so let's do another
1–7 of 7 posts
Re: I've always liked physics games so let's do another
#2Saved you 30 seconds of scrolling through the whole thread.
Re: I've always liked physics games so let's do another
#3To everyone who also wanted to see the game itself: it's not there. It is not released yet. Saved you 30 seconds of scrolling through the whole thread.
Similar game here. I remember playing a homebrew version on my hacked PSP1000.
Re: I've always liked physics games so let's do another
#4Re: I've always liked physics games so let's do another
#5To everyone who also wanted to see the game itself: it's not there. It is not released yet. Saved you 30 seconds of scrolling through the whole thread.
https://play.google.com/store/apps/details?id=se.appfamily.d... Similar game here. I remember playing a homebrew version on my hacked PSP1000.
Adding chaotic physics to Tetris is a great idea, well it's much more random and less skill-based, but it's fun.
Re: I've always liked physics games so let's do another
#6Earlier quoted context omitted.
https://play.google.com/store/apps/details?id=se.appfamily.d... Similar game here. I remember playing a homebrew version on my hacked PSP1000.
Reminded me of Tricky Towers, a multiplayer version of the same concept, but with Tetris pieces. It looked very polished. Adding chaotic physics to Tetris is a great idea, well it's much more random and less skill-based, but it's fun. https://store.steampowered.com/app/437920/Tricky_Towers/
It follows the tetris logic of pieces staying in the "grid", until they touch another piece. Then they turn into "physical" 2d pieces with weight, friction etc. So it's very much like tetris in the beginning but unless you keep your tower very regular, it becomes increasingly harder to place new items. I bet it was a lot of work to tune the physics engine!