Earlier quoted context omitted.
Same here. Also Factorio AFAIK has no good copilot. Sadly the best LLMs are not fine-tuned on Factorio so my productivity takes a massive hit when moving from side projects to Factorio.
Lol. My parser failed at this step, so I had to look it up: https://en.wikipedia.org/wiki/Garden-path_sentence
How 'Factorio' seduced Silicon Valley and me
61–70 of 437 posts
Re: How 'Factorio' seduced Silicon Valley and me
#62Earlier quoted context omitted.
Funnily enough, I actually used to play America's Army 3, a game which explicitly was funded by the DoD. It was pretty fun, not gonna lie, much more tactical than many other shooters during that time.
It also convinced me to never join the army, because I was a bullet magnet haha.
Re: How 'Factorio' seduced Silicon Valley and me
#63Earlier quoted context omitted.
I don't understand, I can make whatever software I want, for whatever purpose, and it can still be impactful, depending on the user. It feels way more impactful than anything I can make in Factorio or similar.
Not everything is about impact.
Re: How 'Factorio' seduced Silicon Valley and me
#64Earlier quoted context omitted.
Its just fun. "Okay wth, today we're going to make the entire base solar powered" When making software that's supposed to be used, you can't mess around that much. At the end of the day, someone has to use it and if its weird it'll be bad. But in Factorio? Nobody is using it so sure, make it bizzare. Change the rules, let yourself go. Don't test the design just send it. Bored? Too challenging? Don't bother finishing…
I don't understand, I can make whatever software I want, for whatever purpose, and it can still be impactful, depending on the user. It feels way more impactful than anything I can make in Factorio or similar.
Such freedom is extremely rare when you get paid for writing or maintaining software.
Re: How 'Factorio' seduced Silicon Valley and me
#65Re: How 'Factorio' seduced Silicon Valley and me
#66I know lots of people who play Factorio but for me, I guess it just feels too much like work? Whenever I play it, I get the distinct feeling that I could instead do the same thing but productively instead, such as by contributing to my OSS projects (sometimes, maybe even for profit instead). I never got into these types of programmatic games for precisely this reason but I'd like to understand other perspectives on t…
But I like the fact that I can see it working in realtime, its just pretty, this machine I built that I can zoom into and see the smallest detail actually working.
Wish software was more like that, a good debugger can get closer to that but way more clunky and poor performing than Factorio.
Re: How 'Factorio' seduced Silicon Valley and me
#67Earlier quoted context omitted.
Its just fun. "Okay wth, today we're going to make the entire base solar powered" When making software that's supposed to be used, you can't mess around that much. At the end of the day, someone has to use it and if its weird it'll be bad. But in Factorio? Nobody is using it so sure, make it bizzare. Change the rules, let yourself go. Don't test the design just send it. Bored? Too challenging? Don't bother finishing…
I don't understand, I can make whatever software I want, for whatever purpose, and it can still be impactful, depending on the user. It feels way more impactful than anything I can make in Factorio or similar.
Re: How 'Factorio' seduced Silicon Valley and me
#68Earlier quoted context omitted.
I don't understand, I can make whatever software I want, for whatever purpose, and it can still be impactful, depending on the user. It feels way more impactful than anything I can make in Factorio or similar.
> I can make whatever software I want, for whatever purpose Such freedom is extremely rare when you get paid for writing or maintaining software.
Re: How 'Factorio' seduced Silicon Valley and me
#69Earlier quoted context omitted.
Your implication that the definition of fun excludes meaningfulness is equally problematic.
I don't think they're saying that per-se, I think they're saying: it's perfectly ok to both "have fun" AND "not build something meaningful" at the same time. I don't think you need to read in that having fun necessarily excludes doing something meaningful. While we're on the topic of assuming intent: that invented word "problematic" - problematic to whom? Something being a problem is almost always a subjective stance…
Re: How 'Factorio' seduced Silicon Valley and me
#70Earlier quoted context omitted.
Better in what sense?
I love Factorio but the graphics look a bit like 1996 SVGA 256-color sprites (edit: by which I mean, I feel like there is noticeable dithering). I haven't played the new "Factorio in space" bits, maybe it gets out of the browns-and-beige color palette a bit more?
Any chance you have the game set to use 16-bit color?