I find it kind of weird that this is framed like a novel solution and discovery process when this has existed since the early 2000’s in other tactical FPS games. Did the author do no research into the competition/precursors before going down this path? Did they lie to make it seem more impressive? Whatever the case, it’s odd.
Riot Games: Peeking into Valorant's Netcode (2020)
91–93 of 93 posts
Re: Riot Games: Peeking into Valorant's Netcode (2020)
#92Earlier quoted context omitted.
I don't disagree with you, but Valorant is the first and only FPS played by millions of people, so I can see why its presented this way. The vast majority of the audience has no prior art context, so Riot can get away with it :)
> first and only FPS played by millions of people I have to assume that what you mean by this is "for millions of people, Valorant will have been their first and only FPS." That may well be true! The knee-jerk response you're getting from others is because your statement sounds like you're saying "no other FPS game has ever had a million+ players."
Re: Riot Games: Peeking into Valorant's Netcode (2020)
#93Earlier quoted context omitted.
They suck all around. Going down, your legs are exposed, then your chest, then you finally have the ability to see the next floor, so your gun and your eyes don't get down fast enough to be able to process the bad guys in time before you get filled with holes. Going up, your head is exposed, so that becomes the primary target, when people typically aim for center mass. But center mass isn't visible immediately, so he…
Imagine a handgrenade- with shotgunshells and 6 cameras glued to it. It can trigger the shotgun shells, giving it the ability to "hop" on a vector. It has a primitive friend/foe system (friends are behind the plane it was launched from) all else is foe. You throw it at the start of the stair-case it hops up, blows the door open, enters the room, finds a target, explodes near it. All in a series of bangs. I call it th…