I can't help but envy the engineers in this article as I sit here, procrastinating my fulltime career as a glorified CRUD engineer with complementary soft skills. Maybe the grass is always greener, but it just sounds like an incredible opportunity for anyone working on the Valorant team. You get to solve challenging, interesting problems that hundreds of millions of users will benefit from, that's just so cool to me.
You're ever chasing the mouse. If it's not some hacker, it's some bug. If it's not a bug than its a feature and then all three.
Directors want results, 24 hour of stressful debugging to discover why some new person can now shoot through walls, creating a patch, replicating and ensuring it doesn't exploit or nuke any other feature and pushing the patch out without effecting gameplay is stressful. Partly why Overwatch had real-time patching abilities on each game.
You don't get downtime, no sitting on tickets. Hacking costs revenue and you got to ensure your work is correct.
Wake up the next day and start all over.