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Notes on Anthropic's Computer Use Ability

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Re: Notes on Anthropic's Computer Use Ability

#31

It seems like a cheaper intermediate capability would be to give Claude the ability to SSH to your computer or to a cloud container. That would unlock a lot of possibilities, without incurring the cost of the vision model or the difficulty of cursor manipulation. Does this already exist? If not, would the benefits be lower than I think, or would the costs be higher than I think?

Not just benefits, costs but also the risks are to be considered here I think.

Re: Notes on Anthropic's Computer Use Ability

#32

It seems like a cheaper intermediate capability would be to give Claude the ability to SSH to your computer or to a cloud container. That would unlock a lot of possibilities, without incurring the cost of the vision model or the difficulty of cursor manipulation. Does this already exist? If not, would the benefits be lower than I think, or would the costs be higher than I think?

Anecdotal, but I think if you mention it in any discussions in a corporate alarm bells will go off because HACKERS use SSH.

This _seems_ more like a normal user so clearly could not do anything nefarious. /s

Re: Notes on Anthropic's Computer Use Ability

#33
I've been been hacking on a web browsing agent the last few weeks and it's given me some decent understanding of what it'd take to get this working. My approach has been to make it general-purpose enough so that I describe the mechanics of surfing the web, without building in specific knowledge about tasks or website. Some things I've learned.

1. Pixels and screenshots (video really) and keyboard/mouse events is definitely the purest and most proper way to get agents working in the long term, but it's not practical today. Cost and speed are big obvious issues, but accuracy is also low. I found that GTP4o (08-06) is just plain bad at coordinates and bounding boxes and naively feeding it screenshots just doesn't work. As a practical example, another comment mentions trying to get a list of flight recommendations from Claude computer use and it costing $5, if my agent is up for that task (haven't tested this), it would cost $0.10-$0.25.

2. "feature engineering" helps a lot right now. Explicitly highlighting things and giving the model extra context and instructions on how to use that context, how to augment the info it sees on screenshots etc. It's hard to understand things like hover text, show/hide buttons, etc from pure pixels.

3. You have to heavily constrain and prompt the model to get it to do the right thing now, but when it does it, it feels magic.

4. It makes naive, but quite understandable mistakes. The kinds of mistakes a novice user might make and it seems really hard to get this working. A mechanism to correct itself and learn is probably the better approach rather than trying to make it work right from the get-go in every situation. Again, when you see the agent fail, try again and succeed the second time based on the failure of the previous action, it's pretty magical. The first time it achieved its objective, I just started laughing out loud. I don't know if I've ever laughed at a program I've written before.

It's been very interesting working on this. If traditional software is like building legos, this one is more like training a puppy. Different, but still fun. I also wonder how temporary this type of work is, I'm clearly doing a lot of manual work to augment the model's many weaknesses, but also models will get substantially better. At the same time, I can definitely see useful, practical computer use from model improvements being 2-3 years away.

Re: Notes on Anthropic's Computer Use Ability

#34
post #26

Earlier quoted context omitted.

Have you heard of Centaur chess? A human and a machine would team up to find the best chess moves against another similar team. It's not a thing anymore. Computers have advanced so much that humans can't really contribute in any meaningful sense.

Is the point of your comment to make people feel depressed ? Either we're going to use these tools to augment our abilities or basically just become wiped out, at least our jobs will be, and there is no plan to provide support for anyone. Maybe the tech will make the transition to a post employment world so swift we don't even feel any negative economic effects at all, but let's see.

is this a cry for help? there's always alcohol and drugs, they can't take that away from us!

(unless the robots of the future are like Bender)

Re: Notes on Anthropic's Computer Use Ability

#35
The product I would like to see out of this is a way to automate UI QA.

Ideally it would be given a persona and a list of use cases, try to accomplish each task and save the state where you/it failed.

Something like a Chrome lighthouse but for usability. Bonus point if it can highlight what part of my documentation is using mismatched terminology making it difficult for newcomers to understand what button I am referring to.

Re: Notes on Anthropic's Computer Use Ability

#36
post #4

At the end of the day, the fundamental dynamic here is human creativity. We are taking a tool, the LLM, and stretching it to its limit. That’s great, but that doesn’t mean we are close to AGI. It means we are AGI.

This is an insightful comment, though it just goes to show how rigid the framing is of "natural vs. artificial" or "human vs. machine". None of this stuff has any vitality outside of _some_ relationship or interface with people.

Yeah, it makes the owner class richer while driving the marginal cost of labor to zero, at which point the working class can't sell their labor at all and starve.

Re: Notes on Anthropic's Computer Use Ability

#37
post #26

Earlier quoted context omitted.

This is a step towards a human-machine hybrid world. Putting a human in the loop can do wonders. Sure, it is expensive now, but the subsequent iterations will crush it.

Have you heard of Centaur chess? A human and a machine would team up to find the best chess moves against another similar team. It's not a thing anymore. Computers have advanced so much that humans can't really contribute in any meaningful sense.

Once we realize we can make machines that can beat us in ways we can’t even understand, I wonder if will question if we have always been influenced this way by an exterior force

Re: Notes on Anthropic's Computer Use Ability

#39

It seems like a cheaper intermediate capability would be to give Claude the ability to SSH to your computer or to a cloud container. That would unlock a lot of possibilities, without incurring the cost of the vision model or the difficulty of cursor manipulation. Does this already exist? If not, would the benefits be lower than I think, or would the costs be higher than I think?

Not just benefits, costs but also the risks are to be considered here I think.

What are the risks? Isn't this a strict subset of the risks of full desktop access? Claude can just open a GUI terminal with Computer Use. (I think.)

Re: Notes on Anthropic's Computer Use Ability

#40
post #15

I've built a couple of experiments using it so far and it has been really interesting. On one hand, it has really helped me with prototyping incredibly fast. On the other, it is prohibitively expensive today. Essentially you pay per click, in some cases per keystroke. I tried to get it to find a flight for me. So it opened the browser, navigated to Google Flights, entered the origin, destination etc. etc. By the time…

time is also a huge factor on this one, should be a nice metric

god the future is here haha

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