Show HN: 2048 turned 10 this year, I built an updated version to celebrate
201–210 of 233 posts
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#202Store and/or access information on a device ( 723 partners included ) Consent + Develop and improve services ( 379 partners included ) Legitimate Interest Consent + Use limited data to select content ( 101 partners included ) Legitimate Interest Consent + Use limited data to select advertising ( 472 partners included ) Legitimate Interest Consent + Create profiles for personalised advertising ( 529 partners included…
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#203Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#204Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#205This may be buried in the comments and you will never see it, but thank you very much Gabriele. Your game helped me in a very weird circumstance. I was afraid of flying, specially on the takeoff and landing (and turbulence as well, ha). So I read somewhere that if I focused on something else, it would help me. So for the past years, I played 2048 during takeoff and landing, and it worked. It helped me to focus on som…
This is bizarre. I came into this thread to make this exact same comment - I play 2048 religiously during takeoff, turbulence, and sometimes landing. It works really well, though if you were to watch a replay of my game, you could tell when turbulence hits because I start making faster and less logical moves :)
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#206Earlier quoted context omitted.
Let it go, Matt.
How about don't support people who profit off of cheap clones and "forget" to mention the original years later.
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#207Earlier quoted context omitted.
> interesting enough to have sold Hasn't 2048 always been free? When comparing a paid game with a clone that's free (or even "free-to-play with obnoxious ads and lootbox mechanics" not that 2048 is that) the latter will usually become more popular, and that certainly happened here. I am not sure how I feel about it. I certainly don't believe anyone should be able to legally own an idea like "sliding tile number games…
>Hasn't 2048 always been free? I paid something like $2 CAD in the Nintendo eShop for a 3DS version. (If it's a clone, it hews very close to the original.) I guess I can't be sure it's supposed to work like that.
https://kotaku.com/clone-of-clone-of-clone-now-on-3ds-eshop-...
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#208Bug report: digits don’t show for me. (Interesting æsthetic, actually, unmarked tiles.) Firefox, Sway/Linux, Settings → Fonts → Advanced → “Allow pages to choose their own fonts, instead of your selections above” disabled, and web fonts blocked altogether via uBlock Origin.
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#209Interesting to see the times for speedruns of this game: https://www.speedrun.com/2048 2048: 24s 4096: 1m 37s 8192: 4m 53s 16384: 13m 34s 32768: 55m 24s
I can't quite comprehend how a human would be able to achieve 24s
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#210Interesting to see the times for speedruns of this game: https://www.speedrun.com/2048 2048: 24s 4096: 1m 37s 8192: 4m 53s 16384: 13m 34s 32768: 55m 24s
I can't quite comprehend how a human would be able to achieve 24s