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Show HN: 2048 turned 10 this year, I built an updated version to celebrate

play2048.co

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Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#151

Store and/or access information on a device ( 723 partners included ) Consent + Develop and improve services ( 379 partners included ) Legitimate Interest Consent + Use limited data to select content ( 101 partners included ) Legitimate Interest Consent + Use limited data to select advertising ( 472 partners included ) Legitimate Interest Consent + Create profiles for personalised advertising ( 529 partners included…

AND no way to conest the "legitimate interest" of these 9 trillion partners in one click, disgusting

Show some tolerance the guy list his job in October

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#152
I still remember how quickly this spread and people made their own versions, right about the same time as Twitch Plays Pokemon came out! I'm glad it's had such a positive impact both globally among your players and to your career. Praise helix!

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#153
One of my finals during my masters degree required us to implement a 2048 engine using OCaml. I had a bit of practice with OCaml but this specific exercise really made something click in me. It made me understand how to leverage a type system to represent a state, and make impossible states impossible to represent. I don’t use OCaml anymore but this exercise has definitely made me a better developer. That’s in part thanks to OCaml, and in part thanks to 2048 so thank you for inventing the game :)

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#154

Earlier quoted context omitted.

Then don’t use it. People who keen on whining about this clearly don’t know anything about building a business.

That you thought this was a post worth making, I'm embarrassed for you.

[flagged]

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#155
post #104

Here are the threads I could find with 20 or more comments. Smaller threads are listed in a collapsed reply. These are in chronological order for a change: 2048 - https://news.ycombinator.com/item?id=7373566 - March 2014 (410 comments) 2048 AI - https://news.ycombinator.com/item?id=7379821 - March 2014 (189 comments) 2048 – multiplayer - https://news.ycombinator.com/item?id=7384974 - March 2014 (113 comments) 2048 x…

This corroborate well with my memory of 2048 being absolutely all over HN for a while, heh. It was so fun with all the variants popping up, really a cultural phenomenon for a while. But also made me think: what other "fads" have we seen? Some that come to mind is a wave of "{x}, a {y} written in rust", or more recently the wave of things being thin wrappers/prompts on top of some llm/transformer. Was also a time it f…

We've gotten a lot more aggressive (er, proactive) about downweighting follow-ups in the succeeding years: https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que....

Makes me think we could maybe ease up on that when it comes to ongoing work.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#157
Fun game. I played for the first time and got a score of 3048, with my largest tile being 256 and no powerups used. Not sure if that's a good score or not.

My one observation is that it didn't feel intellectually engaging until the board was fairly full. Until I got to ~2500 or so, I was just making random-ish moves that felt like they didn't matter much. So it took say 15min before I got to the "good part."

It would be nice if the game could be modified in some way to get to the sweet spot earlier. Maybe starting from a mostly-full "puzzle" board, with varying levels of difficulty.

Or if the early moves actually DO matter more - and my beginner brain just didn't realize it - maybe there's a way to explain that connection to newer players so that they engage their brain earlier on.

Almost feels a bit like chess opening moves, which to a beginner might not feel very impactful, but to an experienced player they can see the connection from that one early pawn move to something meaningful later on in the game.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#158

Store and/or access information on a device ( 723 partners included ) Consent + Develop and improve services ( 379 partners included ) Legitimate Interest Consent + Use limited data to select content ( 101 partners included ) Legitimate Interest Consent + Use limited data to select advertising ( 472 partners included ) Legitimate Interest Consent + Create profiles for personalised advertising ( 529 partners included…

Many have the "legitimate interest" checkbox selected. Does anyone know what does it mean in practice in this case? I roughly understand the general idea behind legitimate interest but I wouldn't know how it would apply here.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#159

Earlier quoted context omitted.

That you thought this was a post worth making, I'm embarrassed for you.

[flagged]

> Then don’t use it. People who keen on whining about this clearly don’t know anything about building a business.

You could heed your own advice and just not use the site, yet you're keen to stay and whine. Curious!

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