Store and/or access information on a device ( 723 partners included ) Consent + Develop and improve services ( 379 partners included ) Legitimate Interest Consent + Use limited data to select content ( 101 partners included ) Legitimate Interest Consent + Use limited data to select advertising ( 472 partners included ) Legitimate Interest Consent + Create profiles for personalised advertising ( 529 partners included…
AND no way to conest the "legitimate interest" of these 9 trillion partners in one click, disgusting
Show HN: 2048 turned 10 this year, I built an updated version to celebrate
151–160 of 233 posts
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#152Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#153Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#154Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#155Here are the threads I could find with 20 or more comments. Smaller threads are listed in a collapsed reply. These are in chronological order for a change: 2048 - https://news.ycombinator.com/item?id=7373566 - March 2014 (410 comments) 2048 AI - https://news.ycombinator.com/item?id=7379821 - March 2014 (189 comments) 2048 – multiplayer - https://news.ycombinator.com/item?id=7384974 - March 2014 (113 comments) 2048 x…
This corroborate well with my memory of 2048 being absolutely all over HN for a while, heh. It was so fun with all the variants popping up, really a cultural phenomenon for a while. But also made me think: what other "fads" have we seen? Some that come to mind is a wave of "{x}, a {y} written in rust", or more recently the wave of things being thin wrappers/prompts on top of some llm/transformer. Was also a time it f…
Makes me think we could maybe ease up on that when it comes to ongoing work.
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#156Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#157My one observation is that it didn't feel intellectually engaging until the board was fairly full. Until I got to ~2500 or so, I was just making random-ish moves that felt like they didn't matter much. So it took say 15min before I got to the "good part."
It would be nice if the game could be modified in some way to get to the sweet spot earlier. Maybe starting from a mostly-full "puzzle" board, with varying levels of difficulty.
Or if the early moves actually DO matter more - and my beginner brain just didn't realize it - maybe there's a way to explain that connection to newer players so that they engage their brain earlier on.
Almost feels a bit like chess opening moves, which to a beginner might not feel very impactful, but to an experienced player they can see the connection from that one early pawn move to something meaningful later on in the game.
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#158Store and/or access information on a device ( 723 partners included ) Consent + Develop and improve services ( 379 partners included ) Legitimate Interest Consent + Use limited data to select content ( 101 partners included ) Legitimate Interest Consent + Use limited data to select advertising ( 472 partners included ) Legitimate Interest Consent + Create profiles for personalised advertising ( 529 partners included…
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#159Earlier quoted context omitted.
That you thought this was a post worth making, I'm embarrassed for you.
[flagged]
You could heed your own advice and just not use the site, yet you're keen to stay and whine. Curious!