Earlier quoted context omitted.
Just for reference, here is a real-time 4D Gaussian web viewer: https://antimatter15.com/splaTV/ Does anyone on a smartphone want to try it?
80-90fps on pixel 8 pro. Occasionally spikes to 3 digits for a few moments. The calculating power of current gen devices is honestly mind-blowing
Building a Game with the Real Engine
31–40 of 41 posts
Re: Building a Game with the Real Engine
#32Re: Building a Game with the Real Engine
#33Point and clicks have quite a few similar examples, the genre lends itself well to dioramas because even when it's 3D it's often a fixed camera path that you can optimize for. As an example, a nice looking one from a decade ago: https://store.steampowered.com/app/205020/Lumino_City/ Papetura also got a fair bit of attention for a while (for good reason, just look at it): https://youtu.be/ZVhtuKleLuI Personally I love…
Lumino City was the first one that came to mind for me as well! The next one was the Fantasian, by the creators of Final Fantasy ( https://youtu.be/ePFgyBtvqQU ) - apparently this is finally coming to non-Apple platforms this year, at that.
Re: Building a Game with the Real Engine
#34It seems quite obvious that Gen AI will be a major change in the creation of game assets. If not stand-alone then certainly in the form of AIded (get it?) tooling. In particular there's huge potential for the indie market. If you're thinking about starting up a company, that's definitely a space where things are going to be hot IMO.
Every single game dev on Earth has been thinking that since the very first GANs, but the state of the art when it comes to generative AIs that are actually useful for asset generation is still pretty bad. Much like LLMs are still pretty bad at logic. It seems like we're plateauing in that regard... The thing about assets is that they have to be coherent with each other. You can't just generate them one at a time in a…
I don't understand the LLM/logic analogy, other than that there's still things about GenAI that are lacking today.
Current GenAI is not streamlined for asset generation. But I think there is a huge opportunity to go into that niche and address the problems that currently exist.
Re: Building a Game with the Real Engine
#35Re: Building a Game with the Real Engine
#36Earlier quoted context omitted.
Your game would go from playable on a smartphone to requiring an rtx 4090 and 64gb of RAM (ok, slight exaggeration). But it would certainly look amazing.
Just for reference, here is a real-time 4D Gaussian web viewer: https://antimatter15.com/splaTV/ Does anyone on a smartphone want to try it?
Re: Building a Game with the Real Engine
#37Something similar was done for the 1996 game Creatures . A part of the diorama still survives and is on display at the Centre for Computing History in Cambridge ( https://www.computinghistory.org.uk/det/42694/Creatures-Deve... ).
Understanding how wants and needs drove actions, and marvelling at the language learning game mechanic. The genetics gameplay as well. It was well ahead of its time. I was early teens when I first played it, the same year I started learning to make games in Dark Basic.
Re: Building a Game with the Real Engine
#38Re: Building a Game with the Real Engine
#39Re: Building a Game with the Real Engine
#40You can fix that problem by sanding your 3d-printed object before applying acrylic paint. It's also recommended to apply a primer before you paint it.