Point and clicks have quite a few similar examples, the genre lends itself well to dioramas because even when it's 3D it's often a fixed camera path that you can optimize for. As an example, a nice looking one from a decade ago: https://store.steampowered.com/app/205020/Lumino_City/ Papetura also got a fair bit of attention for a while (for good reason, just look at it): https://youtu.be/ZVhtuKleLuI Personally I love…
Lumino City was the first one that came to mind for me as well! The next one was the Fantasian, by the creators of Final Fantasy ( https://youtu.be/ePFgyBtvqQU ) - apparently this is finally coming to non-Apple platforms this year, at that.
Building a Game with the Real Engine
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Re: Building a Game with the Real Engine
#12Something similar was done for the 1996 game Creatures . A part of the diorama still survives and is on display at the Centre for Computing History in Cambridge ( https://www.computinghistory.org.uk/det/42694/Creatures-Deve... ).
Re: Building a Game with the Real Engine
#13You could do gaussian splat on the diorama picture and you can have pretty good dynamic camera movements where the player could walk around
Re: Building a Game with the Real Engine
#14There was a nice game in this style called The Neverhood.
Re: Building a Game with the Real Engine
#15Re: Building a Game with the Real Engine
#16Re: Building a Game with the Real Engine
#17You could do gaussian splat on the diorama picture and you can have pretty good dynamic camera movements where the player could walk around
Your game would go from playable on a smartphone to requiring an rtx 4090 and 64gb of RAM (ok, slight exaggeration). But it would certainly look amazing.
Re: Building a Game with the Real Engine
#18Re: Building a Game with the Real Engine
#19Point and clicks have quite a few similar examples, the genre lends itself well to dioramas because even when it's 3D it's often a fixed camera path that you can optimize for. As an example, a nice looking one from a decade ago: https://store.steampowered.com/app/205020/Lumino_City/ Papetura also got a fair bit of attention for a while (for good reason, just look at it): https://youtu.be/ZVhtuKleLuI Personally I love…
Lumino City was the first one that came to mind for me as well! The next one was the Fantasian, by the creators of Final Fantasy ( https://youtu.be/ePFgyBtvqQU ) - apparently this is finally coming to non-Apple platforms this year, at that.
Re: Building a Game with the Real Engine
#20It seems quite obvious that Gen AI will be a major change in the creation of game assets. If not stand-alone then certainly in the form of AIded (get it?) tooling. In particular there's huge potential for the indie market. If you're thinking about starting up a company, that's definitely a space where things are going to be hot IMO.
Much like LLMs are still pretty bad at logic. It seems like we're plateauing in that regard...
The thing about assets is that they have to be coherent with each other. You can't just generate them one at a time in a bunch of different styles and sizes or they'll look terrible. In the simplest case you want to generate at least an entire spritesheet for a single character or object. And that's still fundamentally impossible with modern generative AIs