Building a Game with the Real Engine
novalis.org
Building a Game with the Real Engine
1–10 of 41 posts
Re: Building a Game with the Real Engine
#2As an example, a nice looking one from a decade ago: https://store.steampowered.com/app/205020/Lumino_City/
Papetura also got a fair bit of attention for a while (for good reason, just look at it): https://youtu.be/ZVhtuKleLuI
Personally I love the hand-crafted "real" look these bring. It tends to consume a ton of disk space, but it looks good pretty much forever.
Re: Building a Game with the Real Engine
#3Re: Building a Game with the Real Engine
#4Re: Building a Game with the Real Engine
#5Re: Building a Game with the Real Engine
#6Point and clicks have quite a few similar examples, the genre lends itself well to dioramas because even when it's 3D it's often a fixed camera path that you can optimize for. As an example, a nice looking one from a decade ago: https://store.steampowered.com/app/205020/Lumino_City/ Papetura also got a fair bit of attention for a while (for good reason, just look at it): https://youtu.be/ZVhtuKleLuI Personally I love…
The next one was the Fantasian, by the creators of Final Fantasy (https://youtu.be/ePFgyBtvqQU) - apparently this is finally coming to non-Apple platforms this year, at that.
Re: Building a Game with the Real Engine
#7Re: Building a Game with the Real Engine
#8This is a lovely continuation of that same tradition that takes full advantage of your analogue craftsmanship skills.
Re: Building a Game with the Real Engine
#9There was a nice game in this style called The Neverhood.