I've always wished that more games would self-host a wiki. Gamers love wikis with detailed data about the game, and I hate it when I go to play a game which has poor wiki coverage. This can happen with small titles that don't have a big enough player base, titles where the player base didn't "align" on one wiki, or with games where the information is inconsistent across game versions/platforms (Don't Starve is notori…
I'm working with a game studio that's self-hosting their most recent game (Cyber Knights: Flashpoint)'s wiki for the first time: https://cyberknightswiki.tresebrothers.com/
It's going well content-wise, but it's insane how hard it's been to get it ranking in search results at all, much less outrank Fandom.
Former Wikia engineer, here. I left right around when they changed their name to Fandom and kind of saw the writing on the wall. Despite the tremendous amount of information they have at their disposal, they never really saw themselves (or positioned themselves) as more than a low market cap media company. I spent a lot of time in the mid-teens trying to encourage them to be early on AI/NLP kind of stuff and use that…
Former Wikia engineer here too! I also thought there was a lot of potential there. We even invested in some RDF and structured data and NLP projects (second screen, sentiment analysis on comments for detecting flame wars, etc), but for various reasons they just didn't work out beyond hackathons and demos. I think there were a lot of well meaning engineers who wanted to make stuff like that work. Part of the problem i…
Also former Wikia/Fandom engineer. I won a hackathon with a wiki text validator on page save - the idea was never moved to production because nobody ultimately cared about the wiki part of it for years and years. It was just a cost center. Nice chrome to put around ads.