Grandmaster-level chess without search
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Grandmaster-level chess without search
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Re: Grandmaster-level chess without search
#2[1]: https://hlfshell.ai/posts/deepmind-grandmaster-chess-without...
Re: Grandmaster-level chess without search
#3Re: Grandmaster-level chess without search
#4Re: Grandmaster-level chess without search
#5I wonder if you could creatively combine this model with search algorithms to advance the state of the art in computer chess? I wouldn't be surprised to see such a bot pop up on tcec in a couple years.
Re: Grandmaster-level chess without search
#6I wonder if you could creatively combine this model with search algorithms to advance the state of the art in computer chess? I wouldn't be surprised to see such a bot pop up on tcec in a couple years.
The thing is classical chess (unlike eg; go) is essentially "solved" when run on computers capable of extreme depth. Modern chess engines play essentially flawlessly.
Currently there's a very interesting war between small neural networks on the CPU with high search depth alpha-beta pruning (stockfish NNUE) and big neural networks on a GPU with Monte Carlo search and lower depth (lc0).
So, while machines beating humans is "solved", chess is very far from solved (just ask the guys who have actually solved chess endgames with 8 or less pieces).
Re: Grandmaster-level chess without search
#7I wonder if you could creatively combine this model with search algorithms to advance the state of the art in computer chess? I wouldn't be surprised to see such a bot pop up on tcec in a couple years.
The thing is classical chess (unlike eg; go) is essentially "solved" when run on computers capable of extreme depth. Modern chess engines play essentially flawlessly.
Re: Grandmaster-level chess without search
#8I wonder if you could creatively combine this model with search algorithms to advance the state of the art in computer chess? I wouldn't be surprised to see such a bot pop up on tcec in a couple years.
The thing is classical chess (unlike eg; go) is essentially "solved" when run on computers capable of extreme depth. Modern chess engines play essentially flawlessly.
Re: Grandmaster-level chess without search
#9Earlier quoted context omitted.
The thing is classical chess (unlike eg; go) is essentially "solved" when run on computers capable of extreme depth. Modern chess engines play essentially flawlessly.
We really have no way to know this. But I would be very surprised if modern chess engines didn't regularly blunder into losing (from the perspective of a hypothetical 32-piece tablebase) positions, and very very surprised if modern chess engines perfectly converted tablebase-winning positions.
even in human chess people sometimes mistaken draw frequency to reflect both sides playing optimally, but there are many games where a winning advantage slips away into a draw
Re: Grandmaster-level chess without search
#10Earlier quoted context omitted.
The thing is classical chess (unlike eg; go) is essentially "solved" when run on computers capable of extreme depth. Modern chess engines play essentially flawlessly.
The developers of stockfish and lc0 (and the many weaker engines around) would disagree, we've seen their strength improve considerably over the last few years. Currently there's a very interesting war between small neural networks on the CPU with high search depth alpha-beta pruning (stockfish NNUE) and big neural networks on a GPU with Monte Carlo search and lower depth (lc0). So, while machines beating humans is "…