Earlier quoted context omitted.
The same rules apply to the steam ID and IP address. As far as I'm aware, you can get away with disclosing the fact that you are tracking "unique identifiers for the purpose of anti-cheating" in the terms and conditions, without explicitly explaining the technical details that it's a cookie. Also, this is a server covering the Australia/New Zealand region, so it doesn't have to worry about GDPR compliance.
>the fact that you are tracking "unique identifiers for the purpose of anti-cheating" A person can requests to delete their data at any time, and also can request to provide all the personal data collected.
We outsmarted CSGO cheaters with IdentityLogger
251–260 of 372 posts
Re: We outsmarted CSGO cheaters with IdentityLogger
#252although it has to be said that we are better off without having vgui in the first place.
this kind of sneaky tracking is so widespread today on the Web that it is nearly impossible to be bothered with evading it. whether it is the "wideport" or what extensions you use, you might as well use tails to surf the internet at that rate.
but using a logical fallacy, to exploit for the better good does seem appealing.
Re: We outsmarted CSGO cheaters with IdentityLogger
#253For UT2004, you can ban by player GUID (a hash of the CD key) or IP. With the game abandoned by Epic, a number of key generators have cropped up, which makes GUID bans useless. IP bans only go so far with VPNs costing $2 these days. The main solutions we have today are IP ban + VPN blocking using a database of known VPN subnets and adding them all to the firewall, and a similar fingerprinting technique which scans th…
> IP bans only go so far with VPNs costing $2 these days. https://redman.xyz/doku.php/schachtmeister2 was made specifically against people using VPNs. It was made for Tremulous (ioquake3 fork) where people kept evading IP bans, but it can be used for any other games. It is not my project, but I know the author, and I could personally fork it and make it suitable for specific (or any) games if there is demand for it.…
Re: We outsmarted CSGO cheaters with IdentityLogger
#254> but the traffic itself was encrypted over HTTPS. This meant that even if one were to use a packet sniffing tool like Wireshark, you would not be able to find the raw token. It's trivial to decrypt HTTPS with tools like Fiddler or Burp Suite, assuming this build in browser used system proxy and system certificates list.
Given that the way of circumventing the issue at hand is to delete a single local file, which is far simpler than finding the actual request and setting up fiddler or burp suite, this worked good enough.
No need to overengineer.
Re: We outsmarted CSGO cheaters with IdentityLogger
#255Earlier quoted context omitted.
This still leaves you wide open to cheaters using mobile data tethering and proxies. Have you considered more advanced network analysis? It's one of the areas I have an interest in (professionally and personally) so if you want any suggestions let me know.
> This still leaves you wide open to cheaters using mobile data tethering and proxies Is latency going to be good enough on mobile data (especially if they're also using proxies) for a FPS, though? Sure, they're using cheating software, but I wouldn't be surprised if the software gets the information it needs to cheat too late often enough for it to be useful.
Re: We outsmarted CSGO cheaters with IdentityLogger
#256For UT2004, you can ban by player GUID (a hash of the CD key) or IP. With the game abandoned by Epic, a number of key generators have cropped up, which makes GUID bans useless. IP bans only go so far with VPNs costing $2 these days. The main solutions we have today are IP ban + VPN blocking using a database of known VPN subnets and adding them all to the firewall, and a similar fingerprinting technique which scans th…
> The main solutions we have today are IP ban + VPN blocking using a database of known VPN subnets and adding them all to the firewall, and a similar fingerprinting technique which scans their folder structure of certain system folders. No. VPN blocking is useless to stop malicious actors as most residential connections have DHCP and VPN subnets are added and removed somewhat frequently, it's not that hard to find a…
Re: We outsmarted CSGO cheaters with IdentityLogger
#257Re: We outsmarted CSGO cheaters with IdentityLogger
#258Would it be worth charging for CSGO? Or Counter-Strike 2, whatever the latest is? Because being banned by Steam ID might mean something if you have to pay $10 each time for the privilege.
However, one can pretty easily buy a wholesale account if and when that happens and skip the time-money sink.
Re: We outsmarted CSGO cheaters with IdentityLogger
#259Would it be worth charging for CSGO? Or Counter-Strike 2, whatever the latest is? Because being banned by Steam ID might mean something if you have to pay $10 each time for the privilege.
Re: We outsmarted CSGO cheaters with IdentityLogger
#260Would it be worth charging for CSGO? Or Counter-Strike 2, whatever the latest is? Because being banned by Steam ID might mean something if you have to pay $10 each time for the privilege.