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Show HN: Graphite, a Blender-inspired 2D procedural design Rust app

graphite.rs

81–90 of 133 posts

Re: Show HN: Graphite, a Blender-inspired 2D procedural design Rust app

#81
Some suggestions: I was doing something and then suddently I got a red error message, "The document cannot be rendered in it current state", instructing me to click the Node Graph button.

1. I couldn't find that button. Perhaps show a picture of it or just embed it in the error message.

2. Make the error text selectable.

3. Let me report the bug straight from the app?

Re: Show HN: Graphite, a Blender-inspired 2D procedural design Rust app

#82
I'm so glad this is a genuine product that stands by it's own merit rather than trying to sell itself on the basis of being written in Rust. I feel too many products that use some fancy new tech in development make that aspect part of the sales pitch. It is certainly interesting for us here, but the users of the tool will only care about the technical side to the degree that the tool is stable, performant and continues to be developed.

I'm not an illustrator so I can't add much beyond that, but I'm rooting for the devs to turn it into a success!

Re: Show HN: Graphite, a Blender-inspired 2D procedural design Rust app

#86
post #11

Earlier quoted context omitted.

(Looking at the videos: global color swatches please, it’s super powerful to be able to change everything drawn in a color - fills, strokes, effects, etc - with a few clicks.)

I'm eager for that feature too! The node graph engine recently got the ability to represent that concept, so now I just need to find the time to design and build the UI for it. I utilize that feature a lot in other software so it'll be really helpful to have in Graphite as well.

If you don't have a way to bundle up a collection of nodes and apply it to another object or bring it to another document with just a few clicks, that's super powerful too. I rely on that constantly in Illustrator. And constantly grumble at the fact that there's no way to have folders in the Graphic Styles palette where these collections of nodes live, since I can easily have a dozen styles for one character when I'm doing comics.

----

although I just played with it and judging by the state of your layers palette there's clearly a lot of stuff to do in terms of organizing the elements of the document in general - to me, documents contain one of more layers, that contain paths, compound paths, groups of paths, and/or layers, and I can choose to place new paths at the top or bottom of any layer (or inside a clipping path); Graphite just calls every path a "layer" and this becomes very unwieldy within a few seconds of drawing shapes.

Re: Show HN: Graphite, a Blender-inspired 2D procedural design Rust app

#87
post #34

This is amazing. I love Inskcapke but I think this tool is too good. It makes me very excited to see tools that are built as web apps because more gravity on web means more capabilities for the web platform which is more open and accessible. Rust is great - amazing. I presume it is compiled to Web Assembly. I'm just wondering how and why these three passionate gifted individuals didn't go Round A, Round B Investor fu…

Raising investor money means selling your business before you're even done with it. Sometimes before you've even started it. I mean, that's what all that equity that gets cleaved off represents.

And generally, you'll get your worst terms the earlier you solicit those funds.

If you don't need those funds, it's (mostly) to your advantage to hold off on raising them until you've got your feet underneath you and a company whose future is less disputable.

On the way there, you may even decide not to sell much to investors at all, which makes a big difference if you actually care about either your product or your team. Because your outside investors will rarely care about either and will often convince you to compromise both. They're financiers, and they're there for the money. You should be sure your objectives align with theirs before you sell to them.

Re: Show HN: Graphite, a Blender-inspired 2D procedural design Rust app

#88

The appeal of Blender for me is not just the open-sourceness, but also the fact that everything in it is programmable. Any action you can do via UI, you can do by calling some Python method. Why create a new project instead of advancing InkScape though?

My understanding is that InkScape is foremost an SVG editor. If SVG can't do it, then InkScape can't either. This seems quite somewhat limiting for a general-purpose graphical editor, aspiring to integrate good bitmap editing support as well later.

Though, I guess it does somehow extend the SVG format, as it provides saving as either Inkscape SVG or plain SVG.. So maybe my understanding is incorrect?

Re: Show HN: Graphite, a Blender-inspired 2D procedural design Rust app

#89
post #81

Some suggestions: I was doing something and then suddently I got a red error message, "The document cannot be rendered in it current state", instructing me to click the Node Graph button. 1. I couldn't find that button. Perhaps show a picture of it or just embed it in the error message. 2. Make the error text selectable. 3. Let me report the bug straight from the app?

I got the same error when I was doing the tutorial (which went quite well) and was doing the steps for circular repeat of the sun rays. Pressing Ctrl-Z undid practically all the work instead of just the last wrong change (not sure what caused it).
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