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Show HN: Graphite, a Blender-inspired 2D procedural design Rust app

graphite.rs

61–70 of 133 posts

Re: Show HN: Graphite, a Blender-inspired 2D procedural design Rust app

#61
post #5

This is really cool but I have an RTX 4080 and it's really struggling to open and subsequently manipulate the example art. Maybe just because it's in the browser?

yep,

this almost killed my machine , I wasn't to sure if it was my PC or firefox

Re: Show HN: Graphite, a Blender-inspired 2D procedural design Rust app

#63
This is almost exactly the tool I have wanted for a long while.

The one thing is when something is drawn in the interactive UI, rather than becoming a single node which cannot be decomposed/worked with via sub-elements, it should become (or there should be an option for) "ungrouping" it to an equivalent set of nodes/values --- if this capability is present, I couldn't figure it out, and I'd be glad to know of it.

Re: Show HN: Graphite, a Blender-inspired 2D procedural design Rust app

#66
post #19

Congrats on releasing such a complex tool, that's a big achievement. Someday, I'd like to try my hand at making my own vector graphics tool that contains a constraint solver. I am just an amateur when it comes to graphic design, but I often find Inkscape incredibly difficult to use. Certain shapes take bizarre combinations of commands to create and once a design is finished it can be hard to make adjustments. I find…

Definitely! And in fact, that is on our [roadmap]( https://graphite.rs/features/#:~:text=CAD%2Dlike%20constrain... ). Maybe you could get involved instead of making something separate.

I'm really looking forward to that. It's something I tried to tackle but unfortunately had to give up on.

Re: Show HN: Graphite, a Blender-inspired 2D procedural design Rust app

#67

I had to re-read your intro paragraph a few times to understand what this is supposed to be. I read it as a replacement for Blender, but upon testing it I was confused as everything was 2D and looks like Photoshop. But no, you meant the next Photoshop, while referencing Blender as a popular open source version of closed-source 3D modeling/rendering software? Is that right?

but its not really photoshop either because its targeting vector based graphics, whereas Photoshop is mainly raster-based. I'm not up on Adobe (I use InkScape which is sort of the default open-source / free alternative) but I guess Adobe Illustrator is the closest analogue here.

Author says raster focus next year, intention to support both and frankly it sounds like great idea.

Re: Show HN: Graphite, a Blender-inspired 2D procedural design Rust app

#68

Congrats on releasing such a complex tool, that's a big achievement. Someday, I'd like to try my hand at making my own vector graphics tool that contains a constraint solver. I am just an amateur when it comes to graphic design, but I often find Inkscape incredibly difficult to use. Certain shapes take bizarre combinations of commands to create and once a design is finished it can be hard to make adjustments. I find…

The closest thing would be Solvespace --- might want to look at Dune3D.

Re: Show HN: Graphite, a Blender-inspired 2D procedural design Rust app

#69
post #49
post #47

This is the kind of stuff I love to see at the top of HN, that application looks absolutely professional. When searching for "scripting" on the pages, I don't see any scripting support. Are there plans to integrate it? Also some kind of API?

Thanks! No support for custom scripts yet. But the whole concept is that we're basically building a WYSIWYG editor on top of a node-based compositor on top of a visual programming language (so that's three products in one, lots of work ahead for us!). The result is that the whole thing is a programmatic data pipeline and you'll be able to write custom scripts in both node and code form, then compose them into reusabl…

Is it possible to draw a Bézier curve, then decompose it in the Node Editor to a set of numeric nodes which input into a Bézier node? I couldn't figure out how to do that (mentioned it elsethread).

Re: Show HN: Graphite, a Blender-inspired 2D procedural design Rust app

#70
Is there any dependencies that would not allow this to be compiled to WASM?

I just think sometimes when I see cool apps like this, it seems like there could be a new wave of cool web/phone apps using RUST/WASM.

Something about these Rust examples just seem snappier, sharper.

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