Earlier quoted context omitted.
I think for most 'general' computing, yeah Arm is fine. It has been that way for a while with smart phones and tablets being the primary device many people use now. Either you can run it through a compatibility layer like Rosetta 2 or it shifts to native. The performance hit is unlikely to really be felt for something like Word. But the traditional gaming market (not mobile, I am not dismissing mobile but it is not t…
This. I understand web devs can just use whatever runs Google Chrome but the real world is a bit more complex. CS2 has over 900k online on Steam right now... Where people push the game to 200fps plus. A PC that can do that can also do anything else. Dev work, VMs, Docker, whatever. Why switch to ARM? Because their soy starbuxx latte workplace gets 2-3h more in battery life? But I have to disagree on >With consoles of…
True, but at those times it was far more common for games to ship on one console or skip PC entirely. Even during the Xbox 360 generation which was still powerpc based.
My point there is less that they won't move to ARM for consoles, just that at this point I would be shocked if they were moving to ARM for the 9th gen and we don't start hearing rumors about it now.
And that doing so would have an impact on developers.
> Nobody on Mac is actually a gamer.
I always hated this generalization, Mac is my preferred OS but because I can't really game on it (despite it being quite powerful hardware) I have my custom build desktop. I would much prefer to have just my MBP.
> I will btw. I do not understand why people here love mobile games. No wait I do. They are easy, quick and P2W. They are busy adults or kids or pajeets with no money.
I agree with you mostly here. But the reason I mention this is I have gotten in an argument about what is "real" gaming and people love to point out how much mobile games make as if that is the important metric.
I think there are just 2 different forms of gaming. Neither are necessarily wrong, but they are fundamentally different.