Thanks for sharing but I don't find big differences with the currently existing "live preview" and other plug-ins. Can you explain what are the features of your Web Visual Editor? Thanks
Show HN: A VSCode Extension to edit HTML visually in real-time
31–40 of 142 posts
Re: Show HN: A VSCode Extension to edit HTML visually in real-time
#32Are we trying to reinvent web development? Last few years have been wild. We abandoned HTML CSS and JS websites that used to work just fine and ran after frontend component frameworks and now the circle is getting completed by building tools and extensions we had 20 yrs ago
Re: Show HN: A VSCode Extension to edit HTML visually in real-time
#33Are we trying to reinvent web development? Last few years have been wild. We abandoned HTML CSS and JS websites that used to work just fine and ran after frontend component frameworks and now the circle is getting completed by building tools and extensions we had 20 yrs ago
There are complex reasons behind my development of this. To be honest, I don’t think the editing functionality of this tool is particularly useful. I believe the real-time preview and element selection features are the ones that offer broader utility. I am considering making the editing feature disabled by default and allowing it to be enabled through settings in the future.
It’s just fun to see that we (here : you) are reinventing tools that everyone used 20 or 30 years ago.
I remember making my first websites in Dreamweaver. I remember it being hated by "pro" developers but this plus an FTP client (which was integrated IIRC) was enough for teenager me to be live on the internet.
Re: Show HN: A VSCode Extension to edit HTML visually in real-time
#34we've come full circle - macromedia dreamweaver had this in 2001
Wait till you hear about Typescript, you know adding types to ECMAScript, like Macromedia did some 20 years ago. :) Being in the industry for 20+ years and starting as a teenager making games in Flash it makes really hard for me to treat webdev seriously with all their revolutionary innovations. At work I often encounter a resistance to a tech or solution I propose, because "there hasen't been any substational contri…
Also, Pythagoras should be rewritten in Rust for safety.
Re: Show HN: A VSCode Extension to edit HTML visually in real-time
#35https://github.com/no-gravity/html_editor
It has a few convenience functions already. Open for pull requests.
Re: Show HN: A VSCode Extension to edit HTML visually in real-time
#36Earlier quoted context omitted.
Wait till you hear about Typescript, you know adding types to ECMAScript, like Macromedia did some 20 years ago. :) Being in the industry for 20+ years and starting as a teenager making games in Flash it makes really hard for me to treat webdev seriously with all their revolutionary innovations. At work I often encounter a resistance to a tech or solution I propose, because "there hasen't been any substational contri…
> how do you calculate hypotenuse, because it's been a long time since Pythagoras made the last commit. Asinine - everything advances and needs maintenance over time, even geometry. I invite you to try building a game without using quaternions or projective (ie non-euclidean) geometry. Edit: does hn award points based on contrariness? Or is it just that people on hn think they're super clever with their contrary poin…
projective geometry - 1420's but big in the 19th Century.
These are things I used heavily programming earth mapping systems in the mid 1980s to mid 1990s. Principal reference text was from the 1920s.
Re: Show HN: A VSCode Extension to edit HTML visually in real-time
#37Earlier quoted context omitted.
> how do you calculate hypotenuse, because it's been a long time since Pythagoras made the last commit. Asinine - everything advances and needs maintenance over time, even geometry. I invite you to try building a game without using quaternions or projective (ie non-euclidean) geometry. Edit: does hn award points based on contrariness? Or is it just that people on hn think they're super clever with their contrary poin…
quaternions - 1843, Hamilton projective geometry - 1420's but big in the 19th Century. These are things I used heavily programming earth mapping systems in the mid 1980s to mid 1990s. Principal reference text was from the 1920s.
Re: Show HN: A VSCode Extension to edit HTML visually in real-time
#38we've come full circle - macromedia dreamweaver had this in 2001
When I was young, I learned HTML with Nvu, if anyone else remembers that.
Re: Show HN: A VSCode Extension to edit HTML visually in real-time
#39Earlier quoted context omitted.
There are complex reasons behind my development of this. To be honest, I don’t think the editing functionality of this tool is particularly useful. I believe the real-time preview and element selection features are the ones that offer broader utility. I am considering making the editing feature disabled by default and allowing it to be enabled through settings in the future.
I don’t think it was meant to criticize your work :) It’s just fun to see that we (here : you) are reinventing tools that everyone used 20 or 30 years ago. I remember making my first websites in Dreamweaver. I remember it being hated by "pro" developers but this plus an FTP client (which was integrated IIRC) was enough for teenager me to be live on the internet.
Re: Show HN: A VSCode Extension to edit HTML visually in real-time
#40Earlier quoted context omitted.
quaternions - 1843, Hamilton projective geometry - 1420's but big in the 19th Century. These are things I used heavily programming earth mapping systems in the mid 1980s to mid 1990s. Principal reference text was from the 1920s.
... The guy I responded to is saying Pythagoras is good enough. Do you know what year Pythagoras died?