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Google Play killed my game and won't tell me why

antiidlereborn.com

31–40 of 74 posts

Re: Google Play killed my game and won't tell me why

#31
post #7

Earlier quoted context omitted.

Steam is a mess. It looks like it would do well on the Switch and you'd make a lot more money on console.

>Steam is a mess. Please elaborate? It's the best we have as of today for PC gaming.

Mobile shovelware devs hate it because it's a stark reminder that no adult finds value in their product.

Re: Google Play killed my game and won't tell me why

#32
post #20

A long time ago I operated an email blacklist. Since then I don't just trust by default when people shout "they banned me for absolutely no reason, I swear!". I am not saying anything about this case, I just notice people on HN always take these post as 100 percent true. When money is involved, people get caught and their revenue affected they are capable of spinning the wildest tales.

> they banned me for absolutely no reason, I swear! I tend not to believe the "no reason" part, but I still stand on their side when their privileges are revoked without human intervention and without a human customer support agent available by phone.

I tend to always assume that when people say absolutely no reason, they mean no reason provided. What makes it worse is that there is usually no way to know because they cannot even get to talk to someone. I understand that fraud detection people don't want to let their methods public but this became the norm for most/all companies.

Re: Google Play killed my game and won't tell me why

#33

A long time ago I operated an email blacklist. Since then I don't just trust by default when people shout "they banned me for absolutely no reason, I swear!". I am not saying anything about this case, I just notice people on HN always take these post as 100 percent true. When money is involved, people get caught and their revenue affected they are capable of spinning the wildest tales.

A while back, I operated the postfix mail servers for a B2B app. AFAIK the only way to get email from these servers was to work at a company using our product, add your email to the app, and explicitly opt into getting notification emails. And even then, the only emails they'd send were transactional emails; the marketing dept did their own unrelated thing. In spite of this, we semi-regularly found our servers blacklisted for allegedly sending spam. Since then I don't just trust by default when people add things to blacklists.

All this is to agree with the sibling comments; maybe your priors give you a particular default view, but it's not universally shared, and even so Google rather suffers from a long history of banning people in ways that sure look arbitrary and then refusing to say anything about it to anyone, which rather assists in the banned party looking sympathetic.

Re: Google Play killed my game and won't tell me why

#34

I’m not saying it’s the author’s fault, but their metadata has many “yellow” flags… it looks like a copycat of a popular flash game, the author’s name is atypical, and they admitted to already have 2 strikes on Google Play Console. None of this is their fault, and it’s certainly a false positive. I know they’ve put in hundreds of hours of sweat on the code, but perhaps they could turn their focus to registering a cor…

> perhaps they could turn their focus to registering a corporation, getting trademark for “anti-idle”, and linking the DUNS to their app store accounts

Sorry, I have an honest question as it's not marked and I can't quite figure it out - is this sarcasm?

Re: Google Play killed my game and won't tell me why

#35
post #21
post #8

This is the problem with these companies having so much power. I had my Amazon seller account banned over a decade ago for a single bad review. I believe it was a competitor, because I had already refunded the customer and the negativity/review just didn't make sense. There was nobody to talk to and support just redirected me to an inbox that bounced. At time time, it destroyed my business that I had been building on…

This is the kind of thing where some level of regulation might actually improve things.

Hmm, perhaps the law should be that any business selling to the public has to provide a way to get human led support/contact someone at the company? Not sure how it'd work for companies whose entire purpose is "ultra cheap product/service without any guarantees" (like many unmanaged hosting providers), but it'd certainly force Google, Facebook, Amazon, etc to actually support their customers in some way or another.

Re: Google Play killed my game and won't tell me why

#36

Welcome to dystopia. Your lifeline ends due to some automatic flagging and you are banging your head against semi-automated processes and autogenerated "we are looking into it" replies and the only way forward is a public outcry via blog/HN. I hate this timeline very much. Good luck with your appeal process!

Part of me hopes a breakup of Google will fix this nonsense, another part of me worries it will only make things worse.

If it makes it worse, the break-up will help the pieces die and be replaced. Or at least make it more likely, absent the huge monopoly advantage.

Re: Google Play killed my game and won't tell me why

#37
A few weeks ago, Google Play killed Cheogram (a XMPP communications suite). The details of the "Anti-Idle: Reborn" takedown are quite similar, and there has been some speculation among devs that Google has delegated too much of the app analysis legwork to AI.

Disclaimer: I have no relationship with Cheogram, other than being annoyed at Google Play disappearing a useful app for which I paid $5.

Re: Google Play killed my game and won't tell me why

#38

Welcome to dystopia. Your lifeline ends due to some automatic flagging and you are banging your head against semi-automated processes and autogenerated "we are looking into it" replies and the only way forward is a public outcry via blog/HN. I hate this timeline very much. Good luck with your appeal process!

Even Zuckerberg complains that every time they patch some of the Meta's apps on the App Store they need to wait days or weeks in order to get approved. If Facebook and Instagram are not important to Apple and most probably Google too then we can't be surprised that indie devs get cold feet.

I mean, that's good right? They aren't getting special treatment over anyone else.

Re: Google Play killed my game and won't tell me why

#39

Microsoft will be selling games on Android next month, Epic will be next year. The solution is competition, and we can thank Tim Sweeney for finally making it happen on mobile.

I honestly can’t tell if the judges in these anti-trust cases intentionally screw up the penalties.

Instead of forcing Google to do a thing they already do (allow alternative app stores on android), they could have banned them from distributing apps that require Google Play Services (i.e., all apps must run well on the open source version of android, which must be permissively license, and manufacturers would incur no penalties for shipping other mobile operating systems).

That would instantly open the android ecosystem up to competition by making AOSP (and things like Lineage/Graphene) viable competitors.

Re: Google Play killed my game and won't tell me why

#40

Earlier quoted context omitted.

Even Zuckerberg complains that every time they patch some of the Meta's apps on the App Store they need to wait days or weeks in order to get approved. If Facebook and Instagram are not important to Apple and most probably Google too then we can't be surprised that indie devs get cold feet.

I mean, that's good right? They aren't getting special treatment over anyone else.

A company not giving priority to some of their biggest customers/revenue generators/whatever is a sign that there's deeper rot within that company. See the recent fiasco with Mozilla mishandling the uBlock Origin/Lite dev for another example of this.
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