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Microsoft Recall is now an explorer.exe dependency

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Re: Microsoft Recall is now an explorer.exe dependency

#211

What about Attorneys and Doctors who have protected health information and client privileged information? Are they not to use Microsoft Products now? What about any company with Trade Secret information? Are they also not to use Microsoft Products now?

This is the same question people have been asking since Microsoft started including Telemetry in Windows.

Except now it's __literally__ taking screenshots and reading them.

"Oh no it knows a program was run" is not 'as bad' of a HIIPA violation as, "Oh no, it's literally taking a screenshot, reading it and saving it".

Re: Microsoft Recall is now an explorer.exe dependency

#212

Earlier quoted context omitted.

There's another step: "Okay, it'll send your information to the cops, but only if it sees you doing something REALLY, REALLY bad, and we pinky-promise we will not let cops in authoritarian countries decide what that means". (Remember the iCloud photo scanning controversy?)

And then, the last step: If you've got nothing to hide you've got nothing to worry over. Why do you worry? What do you have to hide? Don't leave your house, a Black Maria is on its way to pick you up.

Why using curtains at home? Why closing doors when go to toilet? You must hiding something.

Re: Microsoft Recall is now an explorer.exe dependency

#213

Proton is able to run just about anything now, not just games. Stop using Microsoft Operating Systems where you can and mark them as needing replacement with real software in all your reports.

It is not able to run Adobe. Only reason why I still cannot switch to linux unfortunately.

Re: Microsoft Recall is now an explorer.exe dependency

#214

Earlier quoted context omitted.

The day Proton or WINE can run the whole Adobe suite of products is the day I will probably switch to using Linux full time.

Would you consider replacing the Adobe suite with other products?

If you'll give me a proper alternative that can compete to Adobe and run natively on linux, sure. But there is none. Adobe dynamic link or After Effects do not have competition. Affinity don't work on linux.

Re: Microsoft Recall is now an explorer.exe dependency

#215

Earlier quoted context omitted.

And then, the last step: If you've got nothing to hide you've got nothing to worry over. Why do you worry? What do you have to hide? Don't leave your house, a Black Maria is on its way to pick you up.

Why using curtains at home? Why closing doors when go to toilet? You must hiding something.

I use toilet paper when I go to the toilet, and not the curtains, but to each their own.

Re: Microsoft Recall is now an explorer.exe dependency

#216
post #69

Earlier quoted context omitted.

Well as a windows user and developer for 30 years, I’m typing this on my MacBook Pro.

You should take a look at what Apple collects

Not much. And at least their hardware and software works.

Re: Microsoft Recall is now an explorer.exe dependency

#218

Earlier quoted context omitted.

Seems like a downgrade, and I doubt it can handle Premiere. Honestly I'm looking to move off of Adobe stuff anyway, but I will have to do that before ditching Windows

https://www.blackmagicdesign.com/products/davinciresolve ?

Yeah it's at the top of my list for a Premiere (and After Effects) replacement. Planning to check it out soon-ish.

Re: Microsoft Recall is now an explorer.exe dependency

#219
post #209

Earlier quoted context omitted.

> But the "rebuilding shader cache". what is it doing? why does it take so long? why does it do it every time a launch a game? Does that happen for every game, or just specific ones? Asking because this is a behaviour I saw for a short time (week or two?) a few years ago, but these days it'll just do the "rebuilding shader cache" thing once for a game. Mostly after upgrading the Nvidia driver to a new release. > I ha…

With regard to the shaders, I actually started steam instead of going off memory, it is any windows game, so proton is involved, and the message is "processing vulkan shaders", This take a long time to finish(5 minutes for simple game "CW4", Long enough I always skip for larger game "satifactory") I just checked and opposed to my memory it does appear to cache them correctly, that is, only run the process one time. I…

No worries at all. I've used TrueNAS before, and you should be fine with adding an ssd pool. That'll work well with a 10GbE connection. :)

There's one thing you might want to try first though, which is to create an iSCSI volume from your hard disk pool and try running your Steam library from that instead of NFS.

iSCSI is a "single user at a time" access thing (unlike NFS), but the caching acts differently to nfs so you might get a better result. Or not. ;)

Am suggesting that as it could be useful to try prior to spending money on ssds. :)

The actual mounting of your TrueNAS iSCSI volume from a Linux box just needs the installation of "open-iscsi" (on Debian anyway).

You run the appropriate iscsiadm command to log in to the iSCSI portal, then mount it:

  # iscsiadm --mode node --targetname "iqn.2005-10.org.freenas.ctl:myshare1" --portal myserver --login
  # mount -o noatime /dev/disk/by-label/NAME_OF_THE_SHARE_IN_TRUENAS /Games
Unmounting the iSCSI share afterwards is the standard umount command, then you log out of the iSCSI portal:

  # umount /Games
  # iscsiadm --mode node --targetname "iqn.2005-10.org.freenas.ctl:myshare1" --portal myserver --logout
Anyway, hope that helps. :)

Re: Microsoft Recall is now an explorer.exe dependency

#220
post #209

Earlier quoted context omitted.

With regard to the shaders, I actually started steam instead of going off memory, it is any windows game, so proton is involved, and the message is "processing vulkan shaders", This take a long time to finish(5 minutes for simple game "CW4", Long enough I always skip for larger game "satifactory") I just checked and opposed to my memory it does appear to cache them correctly, that is, only run the process one time. I…

No worries at all. I've used TrueNAS before, and you should be fine with adding an ssd pool. That'll work well with a 10GbE connection. :) There's one thing you might want to try first though, which is to create an iSCSI volume from your hard disk pool and try running your Steam library from that instead of NFS. iSCSI is a "single user at a time" access thing (unlike NFS), but the caching acts differently to nfs so y…

Heh, and now I just noticed your earlier message had this:

  When running games on windows I used iscsi for my games, and that worked well ...
Ahhh well. If you want to try iSCSI for the Linux side of things too, then the above might help. :)

Using an ssd pool on the nas will be your best bet though. With a 10GbE connection it'll feel like a natively attached ssd, which sounds like it'd be a massive improvement for you. :D

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